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Fulgetra's Magic: The Gathering (Other)
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[March 29, 2011 06:19:42 AM]
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Magic: The Gathering
Game Type: Card
Game Players : 2 or 4 (The Four player games are known as Two-Headed Dragon Matches)
Objective: To win you must reduce your opponents life points to zero, by fulfilling the condition of certain cards or by demoralizing your opponent to the point that they surrender.
Terms:
Spells – Any card a player can play in the game of magic
Summoner’s Sickness – This is what a creature is said to have in the turn it is summoned and not allowed to use any of its activated abilities or attack Mulligan – This occurs when a player doesn’t like their hand. They are allowed to reshuffle their hand into their decks and draw one less card.
Mana Screwed – This is what it is called when the player doesn’t have enough mana to play any of their cards and just continues to draw more spells.
Mana Flooded – This is what it is called when the player has too much mana and still continues to draw more mana.
Trample – Game Mechanic that makes it so that if a creature blocks another creature but has more attack than the other creature has defense they opponent takes that damage and hits to their life points
Colors: In Magic, There are 5 colors of magic, as well as, a colorless magic which includes artifacts and a few other spells.
White Spells: This is protection magic it is primarily used to prevent damage, harmful spell effects, and gain life through the use of its spells. It is the magic of Morality and Law and its creatures embody these traits. Its Ally colors are Green and Blue and its Enemy colors are Black and Red.
Blue Spells: This is control magic it is used to control the field of play by countering and bouncing all of your opponents spells. It is the magic of Logic and Technology and its creatures embody these traits. Its Ally colors are White and Black and its Enemy colors are Green and Red.
Black Spells: This is death magic it is used to kill your opponent it does this by making your opponents creatures weaker and slowly draining your opponents life. It is the magic of Amorality and Parasitism and its creatures embody these traits. Its Ally colors are Blue and Red and its Enemy colors are Green and White.
Red Spells: This is fast magic, also known as burn, it is primarily used to defeat your opponent by dealing direct damage through the use of its spells. It is the magic of Chaos and Impulse and its creatures embody these traits. Its Ally colors are Green and Black and its Enemy colors are White and Blue.
Green Spells: This is nature magic it is used to increase the power of its creatures and superior strength. It is the magic of Instinct and Interdependence and its creatures embody these traits. Its Ally colors are Red and White and its Enemy colors are Blue and Black.
Card Types:
Creature – Your basic monster
Instant – A one-time use quick spell that can be played at any point during the game
Sorcery – A one-time use spell that can only be played during the main phases of the game
Enchantment – A permanent spell that will usually either give you a beneficial effect or something to hinder your opponent.
Artifact – Your basic helpful item
Turn Breakdown:
Upkeep – The player untaps all of their tapped mana and cards
Draw – Player Draws a card
Main Phase 1 – Player is allowed to play any cards
Battle Phase – Player is allowed to attack with any creature that doesn’t have summoner’s sickness
Main Phase 2 – If the player has any mana left they are allowed to use it to play more spells
End Phase – The Turn is over
Game Session 1:
The first game neither of us decided to mulligan. So the game gets started and my opponent just plays a mana and passes the turn. I draw play a mana and then play a creature giving me the creature advantage. I then have to pass turn. My opponent then decides to play another mana and gets a creature out. I then am given the turn. I play more mana and another creature. I then push my creature advantage and start attacking. I do this for a couple of turns until my opponent has enough creature to threathen my field. I have yet to receive any of the burn spells in my deck so I have no way of directly destroying his creatures. I then see that he is setting up a combo with a creature that is going to make all of my high powered ones attack one of his, but because of my lack of burn spells I am unable to do anything and he is able to take the first game.
Game Session 2:
I then change out to another deck and so does he. This game we are both still happy with our opening hands, so play starts with me and him laying creatures. I start the game mana screwed so I am unable to play most of the spells in my hand. I continue thanks to my Wolf-skull Shaman’s ability to summon wolves, I am able to maintain creature and a defense through this period. I finally draw a third mana and I am able to play a creature than can generate any color of mana that I wish. This allows me to gain a creature advantage and combo into playing an overrun which gives all my attacking creatures +3/+3 and trample. This allows me to secure the game with a 4 creature advantage.
This entry has been edited 1 time. It was last edited on Mar 29th, 2011 at 06:23:01.
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[January 27, 2011 11:02:47 PM]
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Magic: The Gathering
Game Type: Card Game
Players : 2 or 4 (The Four player games are known as Two-Headed Dragon Matches)
Objective: To win you must reduce your opponents life points to zero, by fulfilling the condition of certain cards or by demoralizing your opponent to the point that they surrender.
Terms:
Spells – Any card a player can play in the game of magic
Summoner’s Sickness – This is what a creature is said to have in the turn it is summoned and not allowed to use any of its activated abilities or attack
Mulligan – This occurs when a player doesn’t like their hand. They are allowed to reshuffle their hand into their decks and draw one less card.
Mana Screwed – This is what it is called when the player doesn’t have enough mana to play any of their cards and just continues to draw more spells.
Mana Flooded – This is what it is called when the player has too much mana and still continues to draw more mana.
Trample – Game Mechanic that makes it so that if a creature blocks another creature but has more attack than the other creature has defense they opponent takes that damage and hits to their life points
Colors:
In Magic, There are 5 colors of magic, as well as, a colorless magic which includes artifacts and a few other spells.
White Spells: This is protection magic it is primarily used to prevent damage, harmful spell effects, and gain life through the use of its spells. It is the magic of Morality and Law and its creatures embody these traits. Its Ally colors are Green and Blue and its Enemy colors are Black and Red.
Blue Spells: This is control magic it is used to control the field of play by countering and bouncing all of your opponents spells. It is the magic of Logic and Technology and its creatures embody these traits. Its Ally colors are White and Black and its Enemy colors are Green and Red.
Black Spells: This is death magic it is used to kill your opponent it does this by making your opponents creatures weaker and slowly draining your opponents life. It is the magic of Amorality and Parasitism and its creatures embody these traits. Its Ally colors are Blue and Red and its Enemy colors are Green and White.
Red Spells: This is fast magic, also known as burn, it is primarily used to defeat your opponent by dealing direct damage through the use of its spells. It is the magic of Chaos and Impulse and its creatures embody these traits. Its Ally colors are Green and Black and its Enemy colors are White and Blue.
Green Spells: This is nature magic it is used to increase the power of its creatures and superior strength. It is the magic of Instinct and Interdependence and its creatures embody these traits. Its Ally colors are Red and White and its Enemy colors are Blue and Black.
Card Types:
Creature – Your basic monster
Instant – A one-time use quick spell that can be played at any point during the game
Sorcery – A one-time use spell that can only be played during the main phases of the game
Enchantment – A permanent spell that will usually either give you a beneficial effect or something to hinder your opponent.
Artifact – Your basic helpful item
Turn Breakdown:
Upkeep – The player untaps all of their tapped mana and cards
Draw – Player Draws a card
Main Phase 1 – Player is allowed to play any cards
Battle Phase – Player is allowed to attack with any creature that doesn’t have summoner’s sickness
Main Phase 2 – If the player has any mana left they are allowed to use it to play more spells
End Phase – The Turn is over
Game Session 1:
The first game neither of us decided to mulligan. So the game gets started and my opponent just plays a mana and passes the turn. I draw play a mana and then play a creature giving me the creature advantage. I then have to pass turn. My opponent then decides to play another mana and gets a creature out. I then am given the turn. I play more mana and another creature. I then push my creature advantage and start attacking. I do this for a couple of turns until my opponent has enough creature to threathen my field. I have yet to receive any of the burn spells in my deck so I have no way of directly destroying his creatures. I then see that he is setting up a combo with a creature that is going to make all of my high powered ones attack one of his, but because of my lack of burn spells I am unable to do anything and he is able to take the first game.
Game Session 2:
I then change out to another deck and so does he. This game we are both still happy with our opening hands, so play starts with me and him laying creatures. I start the game mana screwed so I am unable to play most of the spells in my hand. I continue thanks to my Wolf-skull Shaman’s ability to summon wolves, I am able to maintain creature and a defense through this period. I finally draw a third mana and I am able to play a creature than can generate any color of mana that I wish. This allows me to gain a creature advantage and combo into playing an overrun which gives all my attacking creatures +3/+3 and trample. This allows me to secure the game with a 4 creature advantage.
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Fulgetra's Magic: The Gathering (Other)
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Current Status: Playing
GameLog started on: Tuesday 5 September, 2006
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