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Eclypse's Simcity 2000 (PC)
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[March 28, 2011 06:45:18 PM]
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Summary
Simcity 2000 was released February 28, 1995. It is a simulation of building a successful city. This involves building power plants, a water system, roads, power lines, an education system and so forth. Not only does the player have to build these things, but also has to manage resources and taxes so that the city brings in profit for expansion. It is considered a strategy game. There is no war in this game, only the creation of a city.
Luck vs Strategy
This game involves having a strategy on how one wants to efficiently and creatively set up a city. There are endless options as to how to build a city. As a player repeatedly plays the game, he or she will gain skill on how to better play.
Story vs Non-Story
There is no story in this game. There is no main character to follow, only a city that has many many needs.
Realism vs Abstraction
In Simcity 2000, the goal is to create your own realistic city. Being that this game was made in 1995 the graphics were limited, however; the cities made in this game are very similar to a city that one might see in real life. There are industrial areas, residential areas, and commercial areas of a city that can be grown. Overall, the game is geared towards realism with a couple of exceptions. These exceptions include making the natural disaster of a "Monster" occur on your city, or the making of an arcology, large buildings that hold 60,000+ people.
Player's Role
From the very beginning of the game, the player is put into the god-like role. The player is able to shape the terrain of the map. The map is divided into small tiles. These tiles can be raised, lowered, made into water areas in whatever manner the player wishes. Also, in this game the player plays the role of the supreme leader, who makes all of the important decisions of when to have a natural disaster, what city-ordinances to pass, or even the percentage of city resources that are used, such as fire department, police, education, transit maintenance. The player manages the city as it matures.
Game Limitations
There is a limited amount of space on which a player can create his city. A player is limited to the amount of money that he or she has. At the beginning of the game a player can either start off with $20,000, $10,000, or a loan of $10,000. This is to give difficulty to the game. Also, a player may have technological limitations. At the beginning of the game a player may choose to start at 1900, 1950, 2000, or 2050. The technology available for building during the game will depend on what option the player chooses at the beginning of the game, of course technology will become available as time passes in the game.
Gameplay
In this game you start off looking at a landscape from a top down view. You are able to edit the landscape with a toolbar. You can fill the area with trees, water, raised or lowered terrain in whatever combination that you want. After you finish editing this, you move on to the city part of the game. You select a money amount to start off with and a year that will determine your starting cash and technology level. From there you have a clean slate of landscape to work with. You can start off by building any structure you want. I usually start off with a power plant, then add residential, commercial, and industrial tiles in a 6 x 6 manner. Then connect them with roads and add power lines to go from the power plant to each of the type tiles.
Every building in the game has to have power and water. Next, building a water tower, couple water pumps, and water pipes to connect them all to each type of tile so that the buildings that will build will have water. The residential, commercial, and industrial tiles differ by color. Residential is green, commercial is purple, and industrial is yellow. After these tiles get water and power, they will begin to self build structures on top of them. These structures are built on their own and the player has no control over how large or small the buildings are. These are the core elements needed in a city to get started.
After these elements of the city are established additional elements can be added from the categories of: education, civil services, and entertainment. The education section includes buildings such as: school, college, library, or a museum. The civil services section includes: police station, hospital, fire station, and prison. The entertainment section includes: small park, big park, zoo, stadium, and marina. In addition to these, the player can add subways, railways, an airport, and bridges to enhance the traffic flow of the city.
Along with building the city, the player must choose which departments to pay services, how much to charge in taxes, as well as which city-ordinances to have in affect. If the player doesn't pay a department enough in services, that department will cause problems for the player. Example would be not paying the fire department enough money, the city would have more fire accidents and buildings would burn down. an example of a city-ordinance would be Tourist Advertizing, Legalize Gambling, Parking Fines, and more.
Once a player has a city that has a population in the millions, and is consistently bringing in a profit, then that person has essentially won the game. The "winning" of this game is based off the satisfaction the player has with his city. When a player thinks he or she has an awesome city and is done building onto it and playing with it, then that is when the game is over for that person. There is no official way to "win" this game.
End Game
A player is satisfied with his or her city or a player runs out of money and does not have enough resources to continue building a city.
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Eclypse's Simcity 2000 (PC)
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Current Status: Playing
GameLog started on: Monday 28 March, 2011
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