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Sharkeyx's Serious Sam: First Encounter (PC)
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[March 29, 2011 11:01:08 AM]
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Description:
Alien forces called Mental are destroying all of humanitie's outposts throughout the galaxy and have come to earth now. It is up to Sam "Serious" Stone, in recognition of his many victories against the enemy, to obtain an artifact left on Earth called the "Time Lock" to go back in time to prevent all of this from happening and defeat the enemy there.
Player/Game Mechanics:
The main character is Sam "Serious" Stone, a decorated hero in the wars against Mental. The game can be played as either a first person shooter or a third person shooter with the click of a button. As the player travels through the different levels they find more weapons (up to 16 may be found through out the game). Each weapon is nicely varied from each other to help accomplish certain roles and gives a nice bit of variety in the gameplay and how the player may complete each level. The player must navigate through the maze of each level and solve simple button puzzles to unlock doors or disable traps to proceed. Enemies will spawn as the player continues through the level, and upon defeating certain enemies, as well as when the player tries to pick up certain items on the ground or crosses certain thresh-holds in the level (similar to the old school Doom games).
Graphics/Sound:
The Graphics have been updated with new textures and character models in the HD remake that I played. The graphics are bright and mostly open areas, and the enemies really pop out of the background with their varied forms being distinctly out of place for the Earth environments which they find themselves in. The sound plays an integral role in the game, as each enemy makes certain sounds as they approach you to alert you to what enemies may be trying to blind-side you.
Levels:
Each level is based in a different area, which makes each area fresh to the player as they traverse the multiple levels on their quest to obtain the "Time Lock."
Game Session 1:
I played through the first few levels and in the initial levels I started with a combat knife and a revolver. The revolver had infinite ammo, but had to reload after every 6 shots. The levels were very open at first which made dispatching the enemies very easy before they could get close enough to do anything. The movement is pretty fast in the game which allowed me to be able to sidestep most attacks. I found a dual-revolver weapon pick-up a little way through which greatly helped since the enemies began to spawn in larger numbers to try and overrun me, but overall I thought the game was overly easy and no real challenge. Once I found the shotgun it allowed me to quickly dispatch the only enemy that gave me a problem, which was a skeleton bull that charges you. Was reminded of old school Doom as I went through the levels because when ever you enter a room it may be empty, but as soon as I would go for a health pick-up or armor enemies would spawn right behind or around me.
Game Session 2:
I continued the game where my last session left off and was pleasantly surprised to see the difficulty ramp up considerably. Particularly when I found the coachgun (double barreled shotgun). When I entered the room it was a massive Egyptian architecture room with many pillars, and as soon as I approached the gun I was met with tons of enemies continuously spawning as I defeated them. It became evident that the game was just going through a warm-up in those early levels. There was also quite a bit of old 90's action humor mouthed by Sam as I defeated enemies or encountered more or found new gear/weapons. Also, I found a reference to Indiana Jones where he was being chased by the boulder, and had a good laugh. Once I found all the elements that I was sent to find I went to a city called Memphis where the enemies became much larger and greater in number, but I also found a Rocket Launcher and a Tommy Gun to help even the odds. I ended my game session in the middle of a desert where I had to fight off all the enemies I had previously fought, but in large waves of each that just continued to come until I was overwhelmed by all of them.
Overall a fun game to kill time with and it also has co-op which should be fun, but without anything that really grabbed me I found it hard to continuously play the game.
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Sharkeyx's Serious Sam: First Encounter (PC)
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Current Status: Playing
GameLog started on: Tuesday 22 March, 2011
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This is the only GameLog for Serious Sam: First Encounter. |
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