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Max_Seven's Marvel vs Capcom 3 Fate of Two Worlds (PS3)
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[May 2, 2011 09:42:07 AM]
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Marvel vs. Capcom 3: Fate of Two Worlds
Marvel vs. Capcom 3: Fate of Two Worlds is a crossover 2D fighting game composing of Capcom’s own characters, and the comic book characters of the Marvel Comics.
Graphics
Unlike the Marvel vs. Capcom 2 sprite based artwork, Marvel vs. Capcom 3 decided to go for a different approach, the game's opening cinema is there to show how awesome this game looks. It utilizes a combination of cell-shading, inky textures, and highly detailed polygon models to create a look that truly feels like a comic book.
Gameplay
Marvel vs. Capcom 3 is a fighting where up to two players can choose character to compete and battle with their own unique fighting style. The game has 36 character split pretty much down the middle between the new and the old. Though a few of the veteran characters seem more or less identical to how they were in Marvel Vs. Capcom 2, a lot of the returning fighters have some pretty substantial tweaks that make them feel fresh. The game features the same tag-based team system in the previous game of the series, along with new add on features such as the team aerial -combos, advanced guarding and cross counter with good used can be very effective.
Unlike previous installment of the Marvel vs. Capcom franchise, Marvel vs. Capcom 3 used a simplified three button layout of light, medium, and hard attacks, along the partner 1 and 2 buttons to called for assist, a new add on the special button used to launch opponent in the air, switch character during air combos, snap back a character on the field a quarter circle front motion, and character specific actions such as Captain America cartwheel, or Spiderman eight way web zip line. But the biggest addition to the game is the "X-Factor". X-Factor is activated when you press all four attacks buttons and the special button. X-Factor is the biggest game changer of Marvel vs. Capcom 3. At least, that's how it feels at first. Once you really get going, you realize that X-Factor is by far the biggest new edition to Capcom's superhero fighters ever implemented. It's a game changer, pure and simple.
Game Modes
There are two modes in the game to help the player practice and develop their fighting skills. Training Mode is still the same as ever allowing the player to string combos together while beating down the practice dummy. But the game’s Mission Mode is where most of your technical growth of learning the game begins. Each character of the game get ten "missions", all designed to teach you how to use that character from step one. The mode gradually walks you through their more essential special techniques, bigger combos, and combination supers. It also shows off what makes each character special. Online Mode is very lack without the use of spectator mode. And finally Arcade Mode is short it does encourage replaying as you unlock new characters, artwork, sounds and 3d models depending on who you defeated Galactus with.
Sound
The music to the game feature a lot remixes of old school themes from Capcom and Marvel. I enjoy listening to themes of each character whenever I switch in the middle of a fight.
Game Sessions
The first time I played MVC3 was at GameStop three hours before the midnight release. I have a lot of fun playing with Dante, Deadpool, Mike Haggar and what not. When I attend the free MVC 3 tournament at Butler that Friday, and got sent loser bracket by Spencer Bionic Arm. I still have fun.
Opinions
Overall, I see that Capcom that try hardly to made the game fun. I think the game has a lot of potential once the glitches are fixed. This game was made because the fan demand another Marvel vs. Capcom, and it probably not the fighting game for everybody. Honestly, a game made for the fun. I don’t think enough consent has been released for the game or any news about more DLC coming to MVC3.
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Max_Seven's Marvel vs Capcom 3 Fate of Two Worlds (PS3)
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Current Status: Playing
GameLog started on: Monday 2 May, 2011
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