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dkirschner's Crysis: Warhead (PC)
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[May 28, 2011 06:30:26 AM]
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Burned through this one, parallel story to the events of Crysis from another character's perspective. Kinda cool playing them back to back because this character, Psycho, often comes to places that Nomad was after he left and usually after the aliens ice blasted it. Of particular note is the tank field level on the way to the airfield that, earlier with Nomad was a hot firefight, and now, with Psycho, is frozen death. Very cool contrast.
They took the time to develop Psycho's character a bit more, and even gave us a glimpse into his mind regarding treatment of prisoners and unarmed soldiers. Then we see him struggle with the issue when a friend dies and an enemy lives. Nomad was mostly a generic soldier character, but Psycho has more to him.
Playing Warhead was about the exact same thing as playing Crysis, just super short (4.5 hours). Since you already saw the aliens in Crysis, they are introduced earlier here. There are two new types, one of which was pointless, and the other which was a legitimate challenge. The pointless one is a big orange squid thing (think Matrix squid machines) that drops bombs, but I never paid it any attention. The other are like shield aliens. They come with the smaller squids and they're 'linked,' so as long as the shield squid is alive, all the others have shields around them. Kill the shield squid first, then take out the rest.
There were plenty of exciting moments, and again, the whole thing felt huge, though admittedly Crysis felt more complete and its missions were chained together better. Warhead seemed to jump a bit more. That's about it really. Good stuff. Glad I finally got to play Crisis games.
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dkirschner's Crysis: Warhead (PC)
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Current Status: Finished playing
GameLog started on: Saturday 28 May, 2011
GameLog closed on: Saturday 28 May, 2011 |
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This is the only GameLog for Crysis: Warhead. |
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