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dkirschner's Bioshock 2 (PC)
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[September 3, 2011 08:28:10 AM]
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Bioshock 2: Not as good as Bioshock. Boy, I realize I'm writing about 3 sequels, and I think all are less good than the game before. That means they'll have #3s that pick it up again, right?! Right, Bioshock Infinite?!
What to say about Bioshock 2? It was basically the same game as Bioshock 1, the biggest difference being you play as a Big Daddy, "Subject Delta." You learn about the history of Big Daddies and Little Sisters, and as a Big Daddy, you have a special relationship with the Little Sisters you see around Rapture. I also felt myself having a personal vendetta against the other Big Daddies, as in, I want to take care of that Little Sister. I also definitely felt more close to the Little Sisters than in the last game. In the last one, you kill the Big Daddies, then either harvest or save the Little Sisters. In this one, you harvest or "adopt." If you adopt, then you pick her up and take her to ADAM-stuffed corpses, set her down and defend her from splicers while she gathers ADAM. Once she gathers ADAM from two corpses, you have the option to rescue her, freeing her from the ADAM in her body, turning her into a normal little girl, and carrying her to a hidey hole.
I really liked being a Big Daddy in the end mostly because I got to use a drill. Big Daddy drills are awesome. The hulk moves like a giant, complete with metal clanking when he jumps and his breathing sounds like it's inside a diving helmet. Very cool sounds. Right, so you can dual wield a weapon and a plasmid. I ended up using my favorite combination of Freeze plasmid + drill. It was incredibly satisfying shattering splicers. And you could freeze allll the enemies, even the harder ones like Big Sisters, who are like Little Sisters mixed with Big Daddies, agile little girls in dive suits, very scary.
Enemy types were mostly the same, levels looked less cool than I remembered in the original, maybe because I'd seen all this before. The story wasn't as interesting as the original. Characters were less interesting than in the original too. There was no artist in this one, who was by far the fucking creepiest person ever. And Andrew Ryan, mastermind and architect of Rapture, was a far better antagonist than Sophia Lamb is. He was far more sinister, and his philosophical outlook seemed more rooted in something I can believe as plausible for someone to believe in. Sophia Lamb's was just like new age psycho-babble. She's only here because of Andrew Ryan anyway.
The end really didn't do it for me. There was hardly a twist, just a drawn out final mission that should have ended with an epic final battle instead of the boring waves of enemies I'd been killing the entire game.
Looking at what I've said so far, I realize this was a solid game, really, but it just pales to playing the original for the first time. It was so unique and beautiful a game and it left such an impression on me. The only part of this one that I think I'll remember (besides being a drill-happy Big Daddy) is seeing Rapture through the eyes of a Little Sister. By far, by FAR, the coolest part of the game was this little segment where you control a Little Sister for a story point that I won't spoil here. Rapture really IS a utopia through the eyes of a Little Sister. They live in this area with signs saying things like "I love my Big Daddy" and all this other propaganda, including happy music and stuff. The world LOOKS beautiful. All the furniture is nice and new and comfortable, the bookshelves tall and full, the PEOPLE look normal, well-dressed, and nice...and there are still corpses with ADAM, the "angels," except instead of looking like rotting corpses, they really do look like angels. It's really pretty, and kind of sad. When the Little Sister goes to harvest an angel, her vision briefly flutters to show the world as it really is, the bloated corpse. The first time it happened, I was like "holy shit!" And H was up here watching me play to the end, and he had the same response. We talked about why/how the little girls saw the world as beautiful. I mean, a beautiful Rapture is what Ryan and Lamb both want, a utopia. The Little Sisters simply see the world from that utopian perspective. Dead people are angels. Everything is nice. I wonder if they're spliced somehow to see the world like that, or if they're socialized or brainwashed into disregarding what their eyes perceive, laying this coat of perfection atop their vision.
Best single part of the game though, hands down. Maybe Bioshock 3 will be a stealth/action game where you play a Little Sister. Sam Fisher with a hypodermic needle.
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dkirschner's Bioshock 2 (PC)
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Current Status: Finished playing
GameLog started on: Thursday 25 August, 2011
GameLog closed on: Saturday 3 September, 2011 |
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This is the only GameLog for Bioshock 2. |
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