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Scumbar's Heroes of Might and Magic V (PC)
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[January 12, 2007 12:29:02 AM]
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After a bit more play and diving deeper in the game I noticed a similar theme with difficulty involved in this Heroes V. I would consider myself a good player at the game. I can maximize the efficiency of my cities. I can usually find ways to get through battles with the least losses as possible. With the way missions are set up, you can barely squeeze by even when you play your best. Enemies sometimes start out with four full cities while you are on the other side of the map with a completely fresh city to develop. All you can do is hold them off long enough through skillful manipulation of your troops in combat until you get a large enough army to attack one of their cities. It's possible I'm just not as good at the game as I think but since I'm playing on Normal (also known as Easy since the lowest difficult is Normal) I'd hope not.I don't really mind the difficulty since I'm a fan of hard games, but it just is kinda odd the way it works.
The storyline is getting better after each mission I beat. They really did a good job with hooking you on the game, trying to beat more missions to try and get information on all the pieces of storyline they left hanging. That reminds me, I need to go finish this mission ...
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[January 11, 2007 02:26:39 PM]
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Having played all the previous games in this series, I had high expectations for the most current installment Heroes V. Heroes IV and III both fell a little short in comparison to the first two so I was a little worried going into number five. After a quick play session my fears were over; this time around I was not disappointed. Even though a whole new publisher hosted the game they have expertly restored the greatness of the original while adding their own unique and rewarding twists to it.
The first thing I noticed about the game is the deep storyline which is supplemented by brilliant cutscenes. It is the first time in any of the Heroes games that I could really get into the story happening within the game. The only problem I have with it is that they put in such great visuals and voice acting but they couldn't animate the characters mouths to move. You see people talking and just see an unmoving face associated with it. That is only a minor annoyance but it really doesn't take anything from the game as a whole.
The gameplay is very similar to all the others but it seems as though your hero has more influence on a battle than in the others which is great since the game is called Heroes. For instance, my undermanned army of little skeletons and zombies can take on titans if have my minions dodge and avoid the titans while my hero casts powerful spells on the my stronger enemy. There is much more strategy involved with combat. You have to properly predict the enemies movements and counter them. If I make an army of several powerful ranged units and few melee units, I will have to quickly eliminate the opposing players archers and mages and take free shots at their other units as they march forwards trying to get in range of my archers.
So far this has been a very fun play experience and it will be a game I definitely finish up.
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Scumbar's Heroes of Might and Magic V (PC)
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Current Status: Finished playing
GameLog started on: Sunday 7 January, 2007
GameLog closed on: Friday 9 February, 2007 |
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This is the only GameLog for Heroes of Might and Magic V. |
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