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rdeluca1's Grand Theft Auto: San Andreas (PS2)
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[September 28, 2011 12:29:09 AM]
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Day 3:
On my final day of playing Grand Theft Auto, I realized there really isn’t any point to the game. Sure, there is a story line to follow about CJ’s journey to gain power and persevere through struggle, but most people that I know that play the game rarely try to beat the missions. Instead they find it more fun, including me, to go around town doing whatever the hell you want. It’s interesting to me because you can kill hundreds of people and steal cars, without any consequences. If anything, you die and are re-spawned, or the police arrest you and you start from scratch exiting the police station. After playing the game for an extended period of time, I fail to find it amusing anymore. You can only rob so many hookers and kill so many cops. Maybe the reason why I find it less amusing is because there is so little moral value imbedded in GTA. Sure, there is some value with CJ’s family and fighting to survive, but for the most part there isn’t any positive message.
Overall, I would not recommend this game. It’s starts out as a fun time but after awhile you realize how horrible it is to play and how much of a bad influence it possesses.
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[September 27, 2011 08:22:48 PM]
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Day 2:
For my second day of playing Grand Theft Auto, I took a little different approach. Instead of exploring the game freely, I specifically made it my goal to receive six stars for causing a ruckus. I first started off by stealing a car that was stopped at a red light, pulling the driver out of his own car. Then I proceeded to ram my car into a cop car to gain a star, then killing the officer so I was able to gain his weapon. Then I stole the cop car and proceeded to be chased by more cops along with killing innocent pedestrians. Eventually I was able to gain the six stars, and that’s when military enforcement comes to take you down.
For me, I once again found it entertaining to be powerful and on the run from enforcement. Of course I would never take it to the extreme and commit specific acts of violence in the game in real life, but it is a different feeling to have so much power through one character. This game is unethical on so many levels. Between the acts of violence and portraying stereotypes, this game has no level of ethical importance. In class, we’ve discussed whether or not these kinds of game have an effect on younger children and I believe they do. Children who are exposed to these types of games may find it okay to act out in violence because in the game they do. But most importantly, there is a maturity factor that goes along with playing this game. The more mature you are, the least influence it will have on you.
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[September 26, 2011 11:32:15 PM]
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Day 1:
For my first day of playing Grand Theft Auto, I wanted to experience "freely" playing the game, rather than following the story line. It was very entertaining to me being able to do whatever I want, as long as I got away with it. To me, I thought the main character, CJ, was portrayed as the usual black gang member. The creators seem to make him a hard-ass so he fits into the role as a gang member. Also, there weren't a numerous amount of white people in the less fortunate areas, mostly they were located in the city areas. As I continued to play the game, I found it sadly kind of fun to go on a criminal spree that is filled with stealing cars, beating hookers, and killing police officers. It is when I finally put down the game that I realized how horrible the message and objective of this game is. Every common stereotype was portrayed and there wasn't any positive motive. I can understand that the creators of the game were maybe trying to depict a basic understanding of gang struggles, but I felt it is overextended by the amount of power you are able to gain playing the game.
Overall, my first experience of the game was one like any other game I've played before. For a game that's main focus is exerting violence, I now understand why people are easily hooked playing this game. Hopefully we can draw the line somewhere between what is the game and what is reality.
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