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mgmayers@gmail.com's Grand Theft Auto: San Andreas (PS2)
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[September 28, 2011 10:38:12 AM]
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Michael Mayers GAM228 Zagal Entry #3
For my third gaming session of GTA San Andreas I decided to go back to doing some missions. Progressively they were starting to become more and more violent, particularly the mission when CJ raids the crack-house and murders a group of rival gang members, and then the drive-by mission in which you ride with your three closest gang members into enemy territory and gun down multiple groups of rival gangsters. This invoked me to explore the gang concept a bit more. First I started in CJ’s home turf. I went up to the groups of guys in my gang dressed in green and studied them. They are all casually and openly holding out guns, passing a blunt (of what I assume to be marijuana), and cussing at each other. I was taken back by this, because it was just happening nonchalantly in the game. As mentioned in my previous gamelog, you gained respect by killing rival gangsters during missions. So I decided to take this out of the missions and do it while I saw the groups of gangsters dressed in purple as was driving in free roam. I would easily run them over and sometime get out and use guns on them. I picked up their guns and money, and continued looking for more. Eventually the rival groups were noticing me and didn’t take too kindly to me being on their turf. I thought it was worth taking note on how the environment CJ is in was evolving based on my actions, because now these groups would just start shooting at me. I was beginning to see how important the theme of gang life is to San Andreas. Everyone in the gangs had the matching colors, drugs and guns are no big deal, and even most of the radio stations blast gangster rap music from the time period (ex. Today Was a Good Day by Ice Cube). And after playing for a while I feel like the game itself ties the whole gang mentality with African American culture, which I think is unethical to do.
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[September 28, 2011 02:37:45 AM]
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This entry has been edited 1 time. It was last edited on Sep 28th, 2011 at 02:38:00.
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[September 28, 2011 02:02:00 AM]
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I just finished up with my second session of playing San Andreas. After doing mostly missions during my first session, I decided I would play around for a bit and explore the free-world concept that the Grand Theft Auto franchise is best known for. I had acquired multiple firearms in a few of the previous missions, so I thought lets use them. I remembered from a previous mission we unsuccessfully held up one of the pizza parlors, so I wanted to try it without being in a mission. So after I robbed the restaurant, I went to get back in the car I was driving, before I knew it I was confronted by two cops that had already jumped out of their squad car and started shooting at me. I locked my target onto both of them and shot them with my submachine gun and got into their car. After that my wanted went up to two stars and more cop cars were chasing me. It was very easy to get away, the cars are very durable and need a serious beating to actually become non-drivable, or start on fire. Eventually I got pretty bored of just being chased so I pulled over, got in a shootout and got gunned down. I continued to roam after I got released from the hospital. Just after a while of exploring it came to me how some crimes are a non issue while anything with direct contact with the police you have problems, furthering the negative connotation the game has on cops. For example you can just run over numerous amounts of people and nothing would happen, but if you nick a cop car while driving, they will just start shooting at you. I thought this was just unbelievable.
The open world of San Andreas I thought was pretty cool though. You are given so many options for how to spend your time. You can buy new clothes, tattoos, go to barber shops, increase your strength at gyms. I thought he ability to completely personalize your traits, appearance etc was really cool.
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