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plertudo's Dark Souls (PS3)
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[October 8, 2011 12:35:51 AM]
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It's kind of hard to change to a new weapon since I invested so much death and souls in upgrading my old weapon.
The level design is really neat. The farther you go, the more you unlocked path that is closer to the start point. The design is really clever in that even you go really further away from your start point, you can unlock the shortcut so you don't have to travel really far to reach those point again.
I like the way you see unreachable passage and when you reach it you can look back and see how hard it is to reach this point and look back at where I started.
The visual style is really appealing to me.
Especially The sewer and Gaping Dragon.
The actual one is more creepy than the one I first saw on screenshot.
Also the moment when I killed each boss is so triumphant and heart-stopping.
maybe because I took risks when their HPs are really low and it's either me or them.
Limiting a potion is a really good change, I think, even if the game is a bit harder, it makes you think strategically and plan ahead if it's worth going into a fight or go back to bonfire to refill your potions. It kind of hint you if you're strong enough to fight with boss in those area.
It's still frustrating to die twice and lose all your souls but it's easier to retrieve your lost souls since you will re spawn at a bonfire which should be close to where you die.
Even if I fail, I don't feel really bad. I felt like it's easier to gain souls than in Demon Souls
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[October 5, 2011 09:39:33 PM]
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After 7 hours of knee deep into the game without doing anything I finally reached the second boss (if I didn't miss anything)
They said they'd make it harder and they did.
Part of it was you have limited healing resource unlike Demon souls where you can farm for them.
In Dark souls, you refill them when you reach check point.
The first boss was being really cruel to me. I think I tried him like 1-2 hours before I get to kill him. The satisfaction after that was so great, I couldn't remember the last time it happened.
I enjoy exploring and end up unlocking a shortcut to the later area.
Even though it's hard to map them in your mind because the map is humongous you still get the 'ahhh' moment when you open the door or take an elevator and end up near the beginning area.
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plertudo's Dark Souls (PS3)
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Current Status: Stopped playing - Got Bored
GameLog started on: Wednesday 5 October, 2011
GameLog closed on: Monday 16 January, 2012 |
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This is the only GameLog for Dark Souls. |
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