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jp's Tokobot (PSP)
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[January 23, 2012 02:56:21 PM]
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As far as puzzle platformers go, this game definitely has more to it than I expected. Actually, I wasn't too sure what I expected since (surprise!) I picked this up only because it was super cheap. I've since stopped playing it for reasons I can't quite remember. It's possible that I just got tired of it, or was there something technical going on? (like, maybe it crashed?). I really should be writing about the games closer to when I play them...
In the game you are accompanied by a bunch of Tokobots. They're little robots you can use to help you out. It's the HOW they help you that's novel. All the robots are the same, but you can give them orders (accompany you in a certain formation) as well as order them into certain positions (in a line, half on one side, half on the other) that you need to use to clear certain obstacles or defeat enemies. Some of the obstacles are spatial (line the robots up so the function as a rope), while others are "dynamic" (surround yourself with robots, jump, and pound the ground).
I guess I wasn't all that impressed by this part of the game, even if it was reasonably competent. What I WAS surprised by, was the amount of backstory there seems to be. The robots you have are basically the remnants (artifacts) of a long-lost civilization that destroyed itself. Mostly you're exploring ancient ruins, finding new ancient tech (powerups for your robots and new things for them to do). Additionally there seems to be other powers at work (evil people plotting about something?), though I wasn't too sure where all that was going since I didn't make it THAT far. I don't think I finished the first chapter (but still made it 30% through the game?)...
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jp's Tokobot (PSP)
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Current Status: Stopped playing - Got Bored
GameLog started on: Tuesday 1 November, 2011
GameLog closed on: Monday 23 January, 2012 |
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This is the only GameLog for Tokobot. |
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