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jess's Heroes of Might and Magic III (PC)
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[February 9, 2007 06:47:29 PM]
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This time I went for some solo gameplay, in the form of a campaign. Another great thing about Heroes is this campaign system. While often I build up my best hero to perfection only to win the map and have that hero lost, in the campaigns, you keep one hero over several maps, allowing you to really enjoy all of your effort.
Today I went for the more melee oriented "stronghold" type, with my main hero a barbarian by the name of Crag Hack. I almost exclusively play the spellcaster sort of hero, so this is a challenge all its own. I am not used to suffering so many creature losses! Luckily, another thing Heroes did right is to balance the types of town, such that the melee castles get more creatures to balance the heavy losses. When I play a magic-oriented hero, oftentimes my creatures won't even come into play. They will sit on the battlefield and avoid the enemy creatures while I kill the enemy with spells. When I play Crag Hack or another hero like him, however, I am forced to kill everything with my creatures, and that means sending them into the fray.
I love Heroes for its variety and options. Not only does one pick one's town and one's main hero, but as one's hero gains experience (from battle or items), one can choose abilities to improve, be it a type of magic, more ranged or melee damage, or even better movement. It allows for very custom heroes and a lot of variety in game-play.
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[February 9, 2007 06:39:17 PM]
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For those that don't know, the Heroes of Might and Magic series is a turn-based strategy, and a good one at that. I prefer the third in the series (the fifth came out last year) just because it was the one I started on and I find the UI and combat systems more appealing.
For this hour of gaming, I decided to do an allied scenario with my boyfriend, Kevan. Because it is turn-based, it makes for a good multi-player game that we can play on a single computer. Kevan and I chose to do the Realm of Chaos scenario; he chose to be the red-flagged "tower" town, and I was the tan "rampart" type.
Heroes play basically goes like this: the player chooses what type of town they want to be--the town you choose picks the sort of creatures you can recruit (there are eight types of creature in each town, and these creatures are what you use to fight battles) and what heroes you can be (some are more melee oriented, others are more spell-caster types, and each specializes in something, from a spell, to an ability, to a type of creature, to resource production). The player then selects a hero, and collects resources in order to build up their town to produce an army and spells with which to kill the enemies and take over enemy towns.
Kevan and I, having played this game countless times before, chose to play on impossible; this means we start with no resources and the enemy starts with full resources, and also plays to the best of his ability. This means that our lands were invaded frequently and we were forced to be very frugal and careful. This option (being able to choose difficulty) makes gameplay challenging even after one has mastered the game, which is great for continued playability.
I like Heroes III the best because the user interface is simple and makes it so the challenge of the game is in the content, not in figuring out what the hell to build so you can build your capital.
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jess's Heroes of Might and Magic III (PC)
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Current Status: Playing
GameLog started on: Thursday 11 January, 2007
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