Playing today I did not adhere to the missions for too long. It seemed more fun to go around and be destructive. There was one moment in particular that stuck out in my head today. I had to start form the begging today because I do not have a memory card. In the beginning CJ gets chased by a rival gang and I actually felt a connection to the situation. There was an individual that got in my way and as a form of punishment I killed him. I actually had feelings of retribution. This individual blocked my way and I felt in character enough to exact my vengeance. This speaks to the value system of the game. I would say that this is reinforcement of negative actions. There is an ability for the game to draw you into character and feel the emotions. I find this ability to feel reward by negative actions concerning. I would make the argument that this can desensitize people to violence. I wouldn’t even know where to begin to argue if Kant would find this moral or not. Is this considered real action or since it’s a game it does not constitute real action and require evaluation? I know it’s confined to a game but it became so much fun I continued to go on a rampage around town. My actions didn’t transfer over to real life. But younger uses who are not media literate could learn an unrealistic value system. If you die or get caught by the cops you “re-spawn”. I would say that over time this could erode a sense of consequences in reality.
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