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ZHENDERS's Grand Theft Auto: San Andreas (PS2)
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[January 26, 2012 10:06:23 AM]
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As I continue playing GTA:SA I've noticed sevral things i find interesting. The interactive nature of the game contiues to expand. I've encountered a mission where you can actually sky dive out of a plane and fly threw the air. The mechanics seemed spot on, as you oould catch more air to slow down or lean forward to speed threw the air. At the end of the mission you must deploy your parachute and land safely. Honestly, this is the first time in a game that you can do this. Also, the games presents some great features such as th3e ability to buy a casino and run it. By doing so you will make yourself more money, which is a nice alternative to shooting civilians and robbing them. By buying the casino, you open a whole new branch of missions to accomplish which will unlock more weapons, areas, and options as you continue. The open-ended nature of the game allows for you to make "mistakes" which will affect how easily you can defeat the game.
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[January 26, 2012 07:39:42 AM]
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This morning I turned on GTA:SA and picked up where I left off. The gameplay just keeps getting more and more involved. For example, today I came across a mission where I needed to enter a low-rider "switch-hitting" competition. essentially, the game used the joy sticks and button in combinatuions similar the DDR series and forced me to time out my movements according to cadence. It was actually very interactive and something you never get to do in past versions of Grand Theft Auto. One thing that strikes me about the game is the attention to detail. For example, Driving between cities (Los Santos to San Fierro) you come across several small towns, rest stops, etc. This is incredible because it essentially gives you an entire state to roam around in. The game definitely has a very dark storyline which would normally put most people at a moral crossroads. You begin to dea with dirty cops and are forced to work with some drug dealers. In most cases, it doesn't matter if these characters are shot, killed, or left behind, but you do come across a mission where their health is being monitored just like your own. This does give you the sense of gameplay with consequences, but it doesn't seem to carry over mission to mission.
This entry has been edited 1 time. It was last edited on Jan 26th, 2012 at 07:41:10.
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[January 25, 2012 03:48:07 PM]
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I started playing San Andreas and it is an incredible game. The story is extremely compelling. You get out of jail and thrown into a world in which you learn your mother has been murdered and you need to avenge her death. You're reaquainted with your brother and your crew and are faced with some pretty basic challenges. The gameplay is great because you can do so many things that you can do in real life, except without the consequences. For instance, you can lift weights without soreness, get in a gun fight without fear of injury or death, or steal cars without fear of being arrested. It raises the question of ethics that we discussed with Bioshock. One aspect I found very cool, was the inclusion of some RPG style elements like character development. For example, when you lift weights, the muscle actually builds and your character CJ gains respect, which you'll need to arrange a gang. You are raised with some moral issues that are brought up through narration. In one case, you must kill a drug dealer who is flooding your neighborhood, so it actually does pay off to utilize some of the less socially accepted aspects of gameplay. The narration is awesome too because its all perpetuated by what you do in the game.
This entry has been edited 1 time. It was last edited on Jan 26th, 2012 at 07:43:22.
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