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kwsephiroth's Soul Calibur 5 (PS3)
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[February 6, 2012 02:53:02 PM]
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Session#2
I've had Soul Calibur 5 for 6 days so far and have put a good amount of time into learning my main character Tira, whom I used in my Soul Calibur 4 days. There are many new characters in the game and new moves have been given to old moves. Also, new powerful moves called Edge Attacks have been introduced in this one. To use Edge Attacks, a bar of a meter is depleted. You get up to 2 bars in the meter and when its depleted, it can be refilled by landing attacks and when you're being attacked. However, it refills faster when landing attacks. The most powerful attack that utilizes the edge meter is a Critical Edge attack which triggers a cinematic display of the attack. Speaking of powerful attacks, there are unblockable moves, which have been in previous Soul Caliburs. They're not easy to land because they require a charge up animation which leaves the character vulnerable. However, if the move lands, its sure to cause massive damage. Today(Feb. 6, 2012), I had a nice session of Soul Calibur 5 with my roommate. He used Yoshimitsu initially for a couple of rounds and I used Tira. For the most part, we were about on similar skill levels but I had a few more wins than he did. What we discussed was the similarity in the difficult of use for each of characters. They are both hard to use characters and both character actually cause damage to themselves. I found it to be interesting how balanced the fight was because of these similarities. After a couple of matches, he switched to other characters and I felt a nice balance in the following matches. I used Tira for all of them. He did switch to a character that had a higher rating in the “ease of use” category and I noticed only a slight shift in the pressure I was receiving. I'm beginning to learn how to deal with the more popular characters since I've been exposed to them so much. Less used character's can cause surprises during matches so one has to be able to adapt quickly and look for patterns in the character's play style.
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kwsephiroth's Soul Calibur 5 (PS3)
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Current Status: Playing
GameLog started on: Tuesday 31 January, 2012
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kwsephiroth's opinion and rating for this game |
First off, let me state that I'm a big fan of the fighting game genre and throughout my years of playing fighting games, there are key factors I've come to look for in fighting games. I own various fighting games for my various systems. My most recent fighting game addition is Soul Calibur 5, which I purchased on launch day. Overall, I'm enjoying Soul Calibur 5 and I find it to be a good fighter. The fighting system is deep and intricate but not too complicated to scare away casual players. There is a major emphasis on the defense mechanics of the game. There are many options for defending against and dodging an opponent's attack such as throw breaking, the standard guarding, “just guarding”, guard impacting, 8-way running, quick moving, and counter attacks. If those mechanics are mastered, a player's offensive game doesn't really have to be intricate and full of long combos. However, the game does take into consideration the possibility of a player simply standing in place and blocking without any consequence. This problem is solved by having a meter that indicates your guard is about to be broken due to overuse of the guard action. When that happens, you are left very vulnerable and at your opponent's mercy. I agree with this system and find it to be fair. Next, I will say that the overall character balancing of the game is alright. The game let's you know strengths and weakness of each character at the character select screen by showing a type of graph. Aspects such as speed, ease of use, range, damage output, and more. Some characters are almost too easy to use and some are almost too difficult. I have experienced some frustration due to some imbalances though. Some characters are simply bad match-ups with others, which in turn leads to one player having to work harder to defeat the character at an advantage. There are long-ranged, close-ranged, fast, and slow characters. The slower characters usually have massive damage output though which makes sense I guess. One thing in particular that has slighly annoyed me is fast, close-ranged characters. I use Tira who I consider to be a mid-ranged character. Most of her moves have slow startup because she's using a huge ring blade and she tends to making dance-like movements before attacks. Against a fast, close-ranged character, she can barely do anything when they get in on her. She can basically be “poked” to death with random jabs and kicks. This isn't to say she can't handle characters like this. If Tira stays just outside the range she can cause massive damage with her misleading and tricky attacks. I have gotten perfects with Tira on more than one occasion by staying outside that range. I will get around to other character's eventually though but I usually focus on one character for a long period of time to master him or her before moving on.
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