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    Jade's Megaman 2 (NES)

    [January 21, 2007 09:15:38 PM]
    Oh man, ok. If I were going to make a megaman game...

    First off it would be 3d, and faster paced. The swapping dynamic would be an on the fly thing. You know what? How about I patch in one of those voice recognition things, so you could just say "Awesoman" or "Pwnageman" into a mic and he would just morphout in mid air. That would be all kinds of sweet. Tricky for sure, but I remember from the class I took in AI that recognition of a specific set of words by microphone isn't all that hard to do. And of course you could also hit F2 or something as a player if you were one of those LAME players.

    I think I'd have to cop out with elements. Like a Fireman and Iceman and Earthman or something. I know it's obvious, but its not like megaman games are strangers to dumb named bosses. I mean, Woodman? Seriosly.

    Yeah. Seriously.

    But the dynamics would be so fun to put together. I'm thinking freezing enemies and shattering them liquid nitrogen style. I mean, just have some frozen toggle, and if you hit them when it's on throw in a glass shatter .wav and a thousand double sided triangle polys flailing every which way in some sort of particle engine.

    So Megaman bursts into Wily's palace and the player yells "Chainsawman" into the mic and Megaman tears apart an army of those little annoying yellow things. Yeah. That could be cool.
    read comments (5) read comments - add a comment Add comment
    [January 15, 2007 09:13:04 AM]
    In light of what I just said...I have to add that the second time you fight Metal Man, in Wily's little transport room. And you just 1-hit KO the bitch with his own blade. That's...that's choice. That's personal. That is the straight up bitch-slap you've been waiting for after all those tedious Wily stages. The final boss? eh... No, the satisfaction comes from the Metal-man moment.

    Hehe, and I'm sure I'm not the only person ever to figure this out, but the final level with the lame red drops falling from the cieling. Just hold the right button and ignore everything. You get through just fine as long as you don't stop. Only then do you have to start paying attention to the timing.
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    [January 15, 2007 09:09:03 AM]
    You know, some of these bosses are just a little...lame.

    I mean, I consider myself depressingly good at this game, and for about half the bosses my strategy generally involves mash the jump and shoot buttons, or hit him up close with the weapon he's weak to.

    I guess thats good and fun...but I don't really feel like I'm fighting with them. They are just more part of the background. Fighting someone is supposed to be a very personal thing. You know that old phrase...you never know a person until you fight them? To be honest in real life it's often a little left field but in video game design I think there really is a lesson to be learned there.

    The whole point of a boss is that it's supposed to be the living manifestation of the level you are playing through, right? I mean the word "Boss" sort of implies ownership rather than physical embodiment, but they aren't supposed to be land owners. I mean, do you get to the end of a complex platform game and find a guy behind a desk with a briefcase that goes:

    "Oh...Mario...hey...Uh...fancy meeting you here...yeah, about that princess business..."

    No. nonononono, you get a big beefy green killer dinosaur breathing fire halfway across his lair dancing across a bridge over a pit of firey lava. See my point?

    Now, I think it's important though. I always go on about this whole "crescendo effect" which I should at some point learn to spell right. It's a basic idea that as you go through a level or game, the environment gradually gets more and more intense (hopefully at a rate which mirrors the player's skill or interest) and then it all culminates at a climax where you fight the anthropomorphizes representation of the proximal world in the form of a fire breathing dinosaur or pig snouted desert lord or evil grand vizer or something.

    I think it's important to make that climax personal. Strong example: the robotnic bosses in Sonic The Hedgehog 1, 2 and 3. Each boss is somehow unique, and there is a pattern or strategy or something. You get to it and you feel, "oh yeah, this guy" or "aaaalmost out of this freaking casino bizniss."

    With Megaman 2, the bosses seemed too forced. It was just an excuse to memorize an order to beat the levels. If nothing else they died to fast, and their attacks were a little too hard to avoid. Never gave you a chance to really play with them, dance with them. And thats why I like action games. I like dancing with devils.
    add a comment Add comment
    [January 11, 2007 10:58:33 PM]
    Megaman 2 is one of my "Stress Games". I.E. it's a game I tend to play when I'm stressed out, and therefore I have played it through more times than any human being ever should. As a side effect I'm considerably better at these games than pretty much any other game.

    Last night I played through Megaman 2 from start to finish in one sitting. Took me 1 hour and 27 minutes. I've done better.

    My general approach to the game is
    1) Flashman (Easy stage, Timestopper is handy)
    2) MetalMan (Metal Blade is the best Item in the game. First part is easier with time stopper)
    3) Woodman (Metal blade makes stage and boss trivial)
    4) BubbleMan (TimeStopper helps with the purple platform part. Metal blade pwns)
    5) Airman (You could really do this bit anytime, but I like metal blade)
    6) Crashman (Air Shooter kicks the boss's ass, Metal blade and Leaf shield also handy)
    7) Heatman (Stage much easier with Airman's item 2 -- I.E. LAME PLATFORM PART)
    8) Quickman (This stage is a bitch)
    9) Wily

    Honestly, I've always considered Megaman 2 my favorite NES game. the pacing of it and the raw Raila factor makes it appeal to me more than the NES marios, plus its fast, and the weapon ganking/switching is a fun dynamic. I vastly prefer MM2 to the other NES MM games.

    I hate the 4'th Wily stage and the final boss.

    The music is catchy as hell.

    My scores for the game on the Jade-Duylgebs and Jade-Acurf scales are. (NOTE: all NES games get +1 to all graphics scores because of the memory requirements and texture limitations of the system)

    (Estimated difficulty of making the game)
    D]Game Database --- 1
    U]User Interface -- 2
    Y]Level Layout ---- 4
    L]Level Scripting - 1
    G]Game Engine ----- 2
    E]Special Effects - 1+1
    B]Level Graphics -- 1+1
    S]Sprite Graphics - 2+1
    SCORE: 1+4+16+1+4+4+4+9=(43)!

    (Estimated worth of the game)
    T]Technically Advanced ----- 2
    C]Cinematically Impressive - 1
    C]Custamizability ---------- 1
    R]Replay Value ------------- 2
    F]Fun ---------------------- 4
    SCORE: 4+1+1+4+16 = (26)!
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    [January 11, 2007 06:55:20 PM]
    Oh man, I just had to add this, a second after I posted my last complaint, the guy sitting across from me's cell phone went off with the Wily Stage music as his ring tone.

    This sort of adds evidence to one of the points I made in the mysterious dissapearing entry: The music is catchy.
    read comments (4) read comments - add a comment Add comment
    [January 11, 2007 06:53:42 PM]
    ok, wtf. I just posted an entry in this log and it's not here. I shall never try to do this from the UC computer lab again.
    read comments (1) read comments - add a comment Add comment
    [January 11, 2007 06:53:21 PM]
    ok, wtf. I just posted an entry in this log and it's not here. I shall never try to do this from the UC computer lab again.
    add a comment Add comment
     
    Status

    Jade's Megaman 2 (NES)

    Current Status: Playing

    GameLog started on: Thursday 11 January, 2007

    Opinion
    Jade's opinion and rating for this game

    This is one of my favorite games of all time, and definitely my favorite on the NES.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See Jade's page

    See info on Megaman 2

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    This is the only GameLog for Megaman 2.

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