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jp's Katamari Forever (PS3)
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[April 18, 2012 05:21:50 PM]
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For some reason I thought I'd play this game as a "light-hearted" filler of sorts. Pffff..THAT was a mistake.
I loved the original Katamari as well as the PSP version. This one is more of the same. Not necessarily a bad thing. However, I had forgotten how incredibly frustrating the game can be. There are some missions (I've already completed the game once) that I would swear I only beat due to blind luck. Or, I failed to beat them earlier due to bad luck.
It's the time limit I really hate, to be honest. At times you're rolling around collecting stuff and then BAM. You lose.
To be fair, this game does have quite a few levels with alternate win/lose conditions. Some of them are quite neat. I enjoyed having to roll a katamari of a certain size (trying to get as close as possible), or trying to roll up certain kinds of objects. The game also looks wonderful and a lot of the new rendering techniques (my favorite is the one in which rollable objects appear in color as opposed to gray-scale).
But still, why do I mostly feel a sense of anger with this game? I did have some fun...but I resent the fact that the most interesting levels won't become available until I beat the game at least once again (in a different mode). Grrr!
Yes, it was the same in the first game - it was a pain to unlock the "eternal" levels. But still, please?!?!
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jp's Katamari Forever (PS3)
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Current Status: Stopped playing - Got frustrated
GameLog started on: Monday 2 April, 2012
GameLog closed on: Wednesday 18 April, 2012 |
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