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Abby Plante's Grand Theft Auto San Andreas (PC)
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[April 18, 2012 07:42:23 PM]
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By this time, I learned a bit more about the logistics of the game. I realized that my character had “missions” to accomplish. I followed the map to the destinations and entered the little colorful orbs. Again, I feel that this was a Kantian decision because that is what my character ought to have done. Personally, I enjoyed running around, riding bike, stealing cars, and running into random people. This part of the game was entertaining to me, so when I was engaging in these aspects of the game, I was making utilitarian- based decisions. I was looking out for my own personal entertainment, thus focusing on the consequences of my actions. In this case, the consequences of my actions were enjoyment from the game. This perspective is what led me to recognize that I was using a utilitarian perspective. When I focused on my missions, I didn't necessarily want to participate in them but I new that I ought to so I did, which made it a decision based on the Kantian perspective. Playing this game helped me understand the differences between the two major ethical perspectives that we discussed in class. I now have a better understanding of what a utilitarian perspective is versus what a Kantian perspective is. Upon playing, I also paid attention to racial stereotypes within the game. I did not see any gangs that included a diverse community. Rather, all of the gangs I noticed included members of the same race. I suppose this is a common stereotype among the gang world and it was highlighted in this game.
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[April 18, 2012 07:30:59 PM]
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Since I was a little bit more acquainted with the game, this time around went a lot better. In my last session, I just ran around a lot, confused because I wasn't sure what exactly I was supposed to be doing. In this session, I interacted with other characters, rode on a bike, and stole a few cars. I noticed a lot of the dialogue in the game was offensive and contained racial slurs. I was wondering what the premise of this was in relation to the game. I came to the conclusion that this type of language was meant to help distinguish between different groups and call attention to which gangs were which. It seemed that many of the groups were separated based on their ethnicity. This reminded me of our class discussion on stereotypes; certain gangs used certain language and lingo, while a different gang used language that pertained to their ethnic background that might be offensive if used by someone outside of their “category.” Upon noticing this, I learned the ability to punch and I ran around punching people for a while. This choice was not utilitarian, but rather a Kantian choice. I feel this way because I was not punching people because they harmed me or anything of that sort, so I was not focusing on the consequences of my actions in that sense. Rather I was punching people because I'd heard in the past that this is a violent video game, so I assumed that my character should engage in violence. In other terms, from what I understood about the game, punching people is what my character ought to have done, hence why it was a Kantian choice.
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Abby Plante's Grand Theft Auto San Andreas (PC)
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Current Status: Playing
GameLog started on: Wednesday 18 April, 2012
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