Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    GameLog Entries

    dvicente's Shining Force (iPd)

    [May 3, 2012 12:53:36 PM]
    I'm on the 4th Chapter now, and I just want to comment on a few things.

    - Ranged attacks are seriously OP for this game, especially for knights. I haven't played many sRPGs or tabletop games but the ranged attacks at this point are close to ridiculous. Ken is a spear-wielding PLDN right now and he is leveling up faster than anyone else because of his 2-unit range and incredibly fast speed compared to everyone else's. Not to mention the difference between the two major bosses I've faced - one was a Marionette and the other a General who uses a sword. I had a way tougher time with the Marionette simply because her (his?) spells were AoE spells that could take out anyone with one hit, whereas the General can be gangbanged by surrounding him Go-style with 8 or more units, and he can only fight back by attacking 1 unit with much less damage.

    ...and what was incredibly unfair was that I had to face the Marionette first.

    - How this compares to modern tactics games... in a way, not so much. I remember playing FFTactics and relying on Lancers and Holy Knights to inflict damage from afar as a way to kind of hit-and-run enemies. The only difference is that they're not as accessible as they were in Shining Force. The enemy obviously gets tough if their attacks affect multiple party members. The final bosses and enemies of this game really exploit this.

    -I honestly don't know. Maybe there's this hidden desire lingering about that wishes to at least damage scale these AoE/ranged attacks. And maybe I just have a problem with game balances that allows grinding and leveling up statistics.

    This entry has been edited 2 times. It was last edited on May 3rd, 2012 at 13:00:09.


    add a comment Add comment
    [April 24, 2012 12:57:52 AM]
    Tried to find a good strategy RPG to play, and my blessings were found - Shining Force! I never played the game before, but it reminds me of when I played Landstalker due to the look and feel of the UI. I haven't played Fire Emblem yet so I can't make a comparison to anything else except for FF: Tactics, but this sure beats the GBA version of it (no referees... yay!). Really don't like how most battles have to be restarted if the opposition's too tough to sort of "grind" through the game. It's a very weird cycle, and after going through it once, makes the game less meaningful after going a few rounds.

    I guess I'll go through the entire game and hope that the endgame is actually really neat and customizable. But am I putting hopeless faith onto an old-school game?

    EDIT: One thing I have to add though. The music! Reminds me of good ol' Warcraft, with the marching snare drums and all. Visually, the colors were so sharp though, they easily make me dizzy while playing on the go.

    This entry has been edited 3 times. It was last edited on Apr 24th, 2012 at 01:04:31.


    read comments (2) read comments - add a comment Add comment
     
    Status

    dvicente's Shining Force (iPd)

    Current Status: Playing

    GameLog started on: Tuesday 24 April, 2012

    Opinion
    dvicente's opinion and rating for this game

    A small strategy game, old school visuals and basic strategy. Grinding becomes a hassle and probably only worth one playthrough.

    Rating (out of 5):starstarstarstar

    Related Links

    See dvicente's page

    See info on Shining Force

    More GameLogs
    other GameLogs for this Game

    This is the only GameLog for Shining Force.

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014