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dkirschner's Might and Magic: Clash of Heroes (PC)
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[December 26, 2012 07:53:44 AM]
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This is a really fun puzzle game. It's got the heart of a Might & Magic game with the exploration and treasure hunting with the mind of a match-3 casual game. It also reminded me of Xenocard from the PS2 RPG Xenosaga because of the way your units stack on the playing field. The story is pretty throwaway, the animation is cute anime style, nothing special. The game is *all about* the battles, which are delightful.
Throughout the game, you play a series of heroes in the story. Each hero and all its units (3 core unit types, 2 medium sized ones, 2 large ones, and 1 special unit) begin at level 1 when you get them. In this way, CoH felt like doing the same thing 5 times over. Each hero and its armies have different abilities and artifacts you can find, so it wasn't exactly the same thing. Close enough at times to make me want to hurry through, but still fun. The playing field is a grid, maybe 6x6, and in the normal game type, all the armies are randomly cast out on the field. Behind the armies is the hero. Your goal is to kill the hero. This involves doing damage to the back of the field of play. Actually you can imagine it much like a football field with two endzones. You want to damage your enemy's endzone. Units come in 3 colors. You can pick up and move units from the backs of your rows, and you can delete units. You try to make 3 of the same color/unit combination. This makes an attack formation, which then charges up for however many turns and then attacks. You can link or fuse attack formations to make them stronger in a few different ways. If you make 3-in-a-row horizontally, that makes a defensive wall, which absorbs enemy attacks. You have a magic meter that fills as you take damage, and you can unleash your hero spell when it is full. You can equip different artifacts that do different things like doubling the strength of your linked attack formations, or reviving you after death once per battle, or enhancing a special unit's ability. The battles are almost all of the standard randomized type, though there are puzzle battles where you have to destroy all the enemies in one hit given a specific setup. There are others where you have to attack and destroy specific units, hit structures, and so on. These were welcome for changing it up.
There are a lot of little things when I sit to write it out, but you learn all the rules quickly while playing. The game isn't particularly hard. I died enough times, usually from trying to kill enemies who were much higher level than me, or to some of the bosses that I had to try a few times to figure out the battle before I won. A lot of the artifacts and spells seem cheap. The computer doesn't get artifacts or spells (until the very very very end) so you have these crazy bonus powers. You typically get 3 moves per turn. One of the artifacts gives an extra move, so you can then move 33% more often than the cpu. One of the spells sacrifices all your idle units (ones who aren't in walls or attack formations) to launch a projectile down any row you choose. A maxed out enemy has maybe 80 or so HP, and a highly charged projectile for this spell hit around 30 points. So what I'm saying is that the computer is woefully unprepared for this, or any heavy attacks from your special/heavy units. If you can charge one up, you pretty much won.
You can also go online with your heroes, taking any artifacts you found in single-player. I went online after I beat it last night and there were...two people. It kept matching me with 1 person then not starting the game. So it looks like CoH will retire on the shelf. I did enjoy it a lot and recommend it for strategy fans.
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dkirschner's Might and Magic: Clash of Heroes (PC)
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Current Status: Finished playing
GameLog started on: Sunday 22 July, 2012
GameLog closed on: Wednesday 26 December, 2012 |
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This is the only GameLog for Might and Magic: Clash of Heroes. |
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