|
jp's 10000000 (iPd)
|
[August 8, 2012 06:06:48 PM]
|
This game has a dumb name and an incredibly uninteresting icon. The only reason I played the game is that I read an article about how terrible a job the developer did promoting the game (including a bad name and icon) and how it's (apparent?) success was solely thanks to the efforts of an editor a a game site I don't recall. So here I am, writing about my experience with it...
There's a recent trend towards adding "RPG elements" to all kinds of games in order to make them more interesting - or to be more precise - provide more reasons to keep coming back. Another way to think about it is the addition of "persistence" to games that would otherwise consist of standalone/independent play sessions. The more repetitive the gameplay, the more likely it is for someone to add these elements.
I would call this game another interesting experiment in that vein. 10000000 is a match-3 type game, in which you match swords/staffs to attack monsters, shields to protect yourself, and keys to unlock chests/doors. In between sessions you accumulate gold (from monsters/chests), wood and stone (from in-game matching), and "experience" (from killing monsters). You use these to buy upgrades and improvements that work like buffs. There isn't much choice involved (just buy the next thing - it's better than the last), but it keeps things interesting as the dungeons you explore get tougher. Additional (for extra rewards) you can complete mini-objectives in each play session. I first saw this idea in Jetpack Joyride and it's basically the same thing here.
Overall I enjoyed the frantic nature of the gameplay and how even when I lost/failed I at least obtained some resource I could accumulate. Curiously, what I enjoyed the MOST is the fact that the game has an end. By the time I was 5hrs. and 10 mins in I had unlocked everything there was to unlock and beat the target score of 10000000. This meant my character had escaped the dungeon and I was done. Finished. (ok, there is an endless mode that unlocks as well).
I'm kind of tired of games that have an endless (or seemingly endless) grind. I feel that they're spending more effort on trying to squeeze every last minute out of me rather than ending on a high note. I was happy to get to the end, I was happy to see the end was near - and for the price of the game ($1.99?) I think that 5 hrs of engaged gameplay is a great value. Had the game lasted 10 hrs I probably would have quit at 8...and been tired and disappointed.
add a comment
|
|
|
|
jp's 10000000 (iPd)
|
Current Status: Finished playing
GameLog started on: Saturday 4 August, 2012
GameLog closed on: Wednesday 8 August, 2012 |
|