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    dmullig2's Darksiders 2 (360)

    [September 5, 2012 06:17:50 PM]
    Recently I have been playing Darksiders 2. I had played the first game about half way through and gave up, moving on to bigger and better games at the time. The first Darksiders was a decent game, but the problem was it really had nothing original about it. It was a mash-up of genres, with elements taken from famous games like God of War and The Legend of Zelda. This sounds like a great idea, and it was fun at the beginning, but with nothing original about it, the game mechanics got tiresome over time and repetition started to set in.

    Darksiders 2 is a little better than the original in that some game mechanics were fixed. Controls feel tighter and the new playable character is a substantial difference from the first game. In the first game, the player would assume the role as War, this hulking warrior, which happened to be one of the Four Horsemen of the Apocalypse. He was a bit sluggish to control and overall a very bland representation on how to do a God of War/Zelda kind of game. In God of War, the main character Kratos, was fast and nibble, which equated to better maneuverability and tighter action. This is where Darksiders 2 takes a step in the right direction, giving the player a fast, yet powerful character to control in Death, another horseman of the Apocalypse.

    Also, Darksiders 2 adds an RPG layer to the game in the form of loot. About every enemy drops loot when they die, some good, some bad. Personally, I thought they didn’t really need this system in this game, but nonetheless it still works. However, my biggest gripe with the game is the enemies. The progression scale is basically nonexistent. Some enemies are a single slash kill and some enemies take everything you got to take it down. The game, more often then not, doesn’t tell the player which enemies are harder either. Its mostly guess work on the players part, which isn’t really user friendly. Also, the mini-boss battles are very unfair to the player. They appear with regular enemies when they attack the player, and seem to spawn infinitely until the mini-boss has been vanquished. Despite some problems, the game is decent, with some pretty cool boss battles. It just seems like it needed a little more polish to really make it a game that is worthy of using the same mechanics of those greater titles that it strives to be.
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    dmullig2's Darksiders 2 (360)

    Current Status: Playing

    GameLog started on: Tuesday 14 August, 2012

    GameLog closed on: Wednesday 5 September, 2012

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