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    Chairman Lmao's Dragon Ball Z: Budokai Tenkaichi 2 (Wii)

    [January 18, 2007 03:23:24 PM]
    When I was handed the controller a second time, I lasted much longer than I did previously, mostly due to my extensive use of blocking. Having studied the other players during my off matches, I employed my knowledge of flight in a jerky, haphazard fashion that would more often than not hurl me into an incoming fireball rather than dodge it. I began to anticipate enemy attacks, defending against them the best I could, until I was ruthlessly cut down by a Genki Dama. (From Wikipedia: "A move taught to Gokū by North Kaiō, it is a blue ball of energy collected from all living things. [...] Gokū makes a huge Genki Dama from as much energy as the people of Earth could give, as well as from other planets and even the afterlife. [...] The name of the attack is also a pun on Denki Gama, which means 'electric rice cooker'.") I must admit, I was somewhat incredulous when I saw three health-bars worth of life drain my from character. Indeed, my friend assures me that he feels "somewhat bad" about using the over-powered technique on a noob, though I suspect that he is a dirty liar.

    It was after that match that I started picking Piccolo, and I immediately took a liking to his style; one of his combos smashes the opponent with his elbow in the chest, face, and back, sending him hurtling towards the ground. I soon realized that I could chain my melee attacks quickly and effectively, rarely giving my adversary a chance to reply, and even in those cases I had seen enough to anticipate these reprisals and minimize their effect. Still not knowing how to perform special attacks, I never wasted the time required to charge and unleash them; instead, I relentlessly harassed my opponent, barring him from using his advanced knowledge against me, like he had done with the Genki Dama. An important facet of the game that I had overlooked is that if the two duelists are close to each other but seemingly out of striking range, executing an attack will jump one character towards the other so that the blows do indeed land, which allowed me to initiate my melee chains more easily. It was with these adaptations that I won my third match of Budokai Tenkaichi 2. And my fourth. And my fifth. And my sixth, all the way up to my fifteenth, at which point all the other players quit, disgusted with my winning streak.

    In conclusion, this game is almost as fun as I am awesome.
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    [January 12, 2007 02:42:50 AM]
    Dragon Ball Z: Budokai Tenkaichi 2 was the first game I had ever played on the Wii, and from what I have experienced it is a fair introduction to the console's revolutionary motion-sensor remote (though some of the special moves are prohibitively difficult to execute). Budokai Tenkaichi, which roughly translates to "Strongest Under the Heavens Martial Arts Tournament", is a fully 3D fighting game based on the hit anime series "Dragon Ball Z". Vividly colored and tastefully cell-shaded, even navigating the character select menu was an energizing experience. The voice talents are the same used for the show and the music isn't terribly annoying, which is about as much as you can ask from a fighting game based on an anime.

    Gameplay appears complex but is surprisingly intuitive for anyone with a history of playing fighting games. Characters exist in a fully 3D environment, wherein they may dash, fly, and even teleport. Offensive maneuvers take three forms: ranged attacks, melee attacks, and special attacks. Ranged attacks are typically low damage, but can be charged up to deal more and knock the opponent down. Melee attacks can be counters, used to throw a foe, or chained into combos. Special attacks, which I personally have yet to master, usually involve a short cinematic scene and ludicrous, table-turning quantities of luminescent pain.

    Because the game features over 129 characters, I decided the only way I could discover one that matched my play style would be to just pick at random. However, as I was playing against human opponents in a "loser-out" rotation, I had to quickly find a solid primary character, lest I be condemned to playing every fifth match. After a couple battles, I eventually settled on the green-skinned Piccolo, due to his supremely satisfying smackdown combos and highly effective counter attacks.

    My first battle was an exercise in abject humiliation; as I desperately mashed my controller, failing to locate any button or trigger that invoked either a defense or an attack, my character was summarily violated by a relentless brute sporting spiky black hair and an orange and blue get-up. It was later conveyed to me that my efforts might have reached any degree of fruition if I had been pointing my remote at the screen, to which I replied with a vocalization that could have been interpreted as prior knowledge of this particular factoid, though I secretly resolved to not flail my controller about quite so much the next time.

    This entry has been edited 1 time. It was last edited on Jan 18th, 2007 at 15:23:17.


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    Status

    Chairman Lmao's Dragon Ball Z: Budokai Tenkaichi 2 (Wii)

    Current Status: Playing

    GameLog started on: Wednesday 10 January, 2007

    Opinion
    Chairman Lmao's opinion and rating for this game

    Budokai Tenkaichi 2 is a fresh take on an almost exhausted franchise; it employs the platform's motion sensor technology to the fullest degree, which allows for more involved play, while remaining religiously faithful to the source material.

    Rating (out of 5):starstarstarstar

    Related Links

    See Chairman Lmao's page

    See info on Dragon Ball Z: Budokai Tenkaichi 2

    More GameLogs
    other GameLogs for this Game
    1 : Dragon Ball Z: Budokai Tenkaichi 2 (Wii) by neoyaku2 (rating: 4)

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