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MChang's C9: Continent of the Ninth Seal (PC)
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[September 18, 2012 12:35:34 AM]
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Last week I wrote a review about C9: Continent of the Ninth Seal. As I stated, I only started playing this game. After a week of more gameplay, I have done a decent amount of exploring and tinkering with the game. I have learned many new aspects of the game that I did not try last week. Some of these are the upgrading, guild, and party dungeons.
The item upgrading in this game is similar to the others I have played. A certain material is required in order to upgrade the weapons. Different leveled equipment requires different grades of the material. The upgrade materials can be acquired through quests or simply spamming dungeon runs. I found it not difficult to collect these materials. Running a dungeon few times got me a decent amount. Along with these upgrade materials, gold is needed as well. Gold is a large factor in upgrading. Each upgrade requires one material; however the gold increases per upgrade. There is a failure chance (I do not know the percent). Gold is difficult to increase since you are constantly using it. As long as you have gold, you can upgrade your items, which is like most games now. One thing I dislike about the upgrade system is the failure rate. It seems like the chance of a fail upgrade isn’t high and it doesn’t increase per upgraded level. This way many people can max out their gear causing the game to be unbalanced. Some of the games I played have insane failure rates such as Cabal (I will write about this game in the future).
Another aspect I tried last week was the guild system. At first I joined a random one. I played around with the guild features and such. Later I quit that guild and decided to make my own. By doing this, I can play around with it more. The guild system in C9 is quite elaborate. The guild is divided by levels. Each level can get different things. For example a level 3 guild has the ability to create a guild house. There are also guild skills which help the members of the guild. In order to level up a guild, GP is required. GP can be obtained after each run of a dungeon. Each member of that guild is eligible to acquire GP. I really like the guild system in this game. The guilds take time to build up and force the players to run dungeons.
As I said this game was recently released, therefore the game will get many updates. This last weekend a new update did come out. A new expansion called The Ruined Empire was released in C9. In this expansion, the level cap was raised. It also came out with a several new dungeons for those levels. The storyline also continues in this expansion. I am currently slowly making my way up. There are still many things I have not yet done in this game. Next week I will most likely try out the Arena (PvP) as well as something called Intrusion, which I am really looking forward to.
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[September 10, 2012 04:06:08 PM]
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Continent of the Ninth Seal (C9) is a game recently released by Webzen. Webzen has developed quite a few notorious MMORPGs like MU and SUN, however each with a different type of gameplay. Originally I was beta tester but never got around to actually play the game. Because I missed the beta, I don't know what the game was like before it was released and what improvements had been made. The gameplay of C9 is in third person. It is a hack n' slash/dungeon crawler RPG. Unlike some hack n' slash games, C9 is not a side scroller. It is pure third person view. I don't usually play hack n' slash games but this game has caught my eye. There are few aspects I find amazing in this game.
Last week I talked about Phantasy Star Online 2 and its character customization. This game is similar since both games have elaborate customization. However, the customization in C9 is class based. This means each class has a specific set of hair, eyes, tattoos, etc. This limitation actually helps create a better diversity of players. Besides that, everything else is generally the same except that C9 is more realistic/medieval while PSO2 is more anime based.
Another aspect of is that it has no “lock on” as well as no aiming reticule. This makes the game a bit difficult play but engages the player more. The controls are also engaging since there a few hotkey skills. Most of the skills and attacks are based on combinations of keys and left/right clicks. The difficulty of game chances by the class you select during character creation. Each class has a specific difficulty. For example, one class may have more key combination skills while other class has most hotkey skills. This variance of class difficulty really changes gaming experience. C9 is also different because there is no skill tree. New skills are acquired my level. Once you get to a certain level, you can can a new skill but there is not a “tree”. One skill is not required to learn another.
There are much more in this game that I have not played, but I know I will definitely continue playing it. Actually I am going to play it after I finish this blog. I have not yet tried the crafting, trade system, party dungeons etc, etc. I will get to it eventually and continue to update blogs on this game.
This entry has been edited 6 times. It was last edited on Sep 10th, 2012 at 16:14:04.
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MChang's C9: Continent of the Ninth Seal (PC)
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Current Status: Playing
GameLog started on: Friday 7 September, 2012
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This is the only GameLog for C9: Continent of the Ninth Seal . |
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