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benward's Closure (PC)
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[September 16, 2012 05:41:06 PM]
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After recently completely Limbo, here I was left without dark puzzle-platformer, yet aching for more. As a huge indie game enthusiast, as soon as I saw “Closure” available on Steam for 10 dollars, I instantaneously purchased it. And so here I am, still currently playing through what seems to be yet another amazing indie game.
Closure is a unique puzzle platformer because during gameplay, only things that you can see (ie. are lit by some sort of light source and therefore visible to the player) are actually real tangible objects or material. For instance if an orb was on a platform and the platform became unlit due to a faulty move by the player, the orb would fall into the void, never to be seen again.
One thing that immediately impressed me about Closure was that there were a few quick symbols representing keyboard keys to instruct the player how to play, but it in no way, shape, or form babied the player on exactly how to go about doing things. There were initial moments of confusion in which you had to test a few things to really understand what was going on. This gave me a sense of accomplishment and made solving the various initial puzzles feel more like a game than a tutorial.
I am still far from completion of this game, but I can say it has been thoroughly enjoyable thus far. I am now complete with all of the puzzles which were inserted to help educate the player of the game, and am now embarking on the harder puzzles which I may get occasionally stumped on. Nothing too terribly frustrating has come yet, though. For any indie game junkies out there like myself, I highly recommend you give this game a try, especially if you have already played and enjoyed Limbo.
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benward's Closure (PC)
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Current Status: Playing
GameLog started on: Saturday 15 September, 2012
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