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JordanC's Spec Ops: The Line (PC)
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[September 27, 2012 01:31:56 PM]
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Spoilers!
Spec Ops: The Line on the surface seems like a run of the mill shooter where you cannot die and terrorists are trying to blow something up. It’s a fair thought to make seeing how that was how the game was advertised and presented. Even the demo only showed off its mediocre shooting mechanics and plot. Spec Ops is so much more than that however. When I started the game for the first time I was having a decent amount considering it was the first shooter I have played in a while, and the main character, Walker, was relatable enough to feel a connection to the plot, which at this point was to find survivors and then get out. Walker, however, pressed on, even though his orders did not require or want him to. After thinking that a ‘rouge’ group, called the 33rd, had taken civilians for hostage, Walker decides to shoot white phosphorous onto their camp. What Walker did not know was that the 33rd had not taken the civilians as hostages, but as refugees. After seeing the damage and death he caused to innocents, Walker begins to go insane, which is only revealed at the end of the game. From this point on Walkers mission is to find the 33rd’s leader, Konrad, who you are in contact with via walkie-talkie. Konrad begins to put your character in increasingly tough scenarios, where you have to make tough, life or death decisions. You begin to feel distant from the character but remember in the back of your mind that there is no god, easy decision in war, so you press on. Walker gets both members of his infantry killed and murders countless American soldiers on his way to become a hero. Before the final cut scene, when you still think that he’s killing all these soldiers because he has to, you still feel some sort of connection to Walker. You been with him the whole ride, you've watched both of your friends and companions die, and have made tough decisions that save one group while often letting other die. Then the game forces a knife into your chest. Walker has been making all the decisions himself, not Konrad who has been dead for months, and has been killing innocent American soldiers. No game I've ever played before has made you lose all kind feelings for a character like Spec Ops. As the credits you sit there and thing about all the decisions you've made, and all the people you've killed. You think about how in Walker’s position, you might have done the same. You almost feel sick.
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JordanC's Spec Ops: The Line (PC)
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Current Status: Playing
GameLog started on: Thursday 27 September, 2012
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