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Prodimator's Crysis 2 (360)
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[October 1, 2012 12:50:34 PM]
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This past weekend, I finally got around to finishing Crysis 2 for Xbox 360. I am still not entirely sure how I feel about it. I suppose, at the current time, I could give it a solid “meh”. Crysis 2 is beyond beautiful, as was it’s older brother at the time, but looks do not make a game. I feel as though the quintessential Crysis experience is all about pretty graphics, big explosions, and a lot of shooting. That is totally fine if that is what you are looking for, and Crysis does a very good job at giving the player that. Maybe you have to finish the first game entirely to fully understand the story and characters for Crysis 2, or it is actually just that mediocre. When I finished the game, I was left with a few pretty big questions that should definitely have been answered before. I was really unsure of what exactly had happened the entire game. I really had no idea what I was doing or why, I just ran forward and blew stuff up, which I figured I was supposed to do anyway. Then I reached the end, stuff happened, people died, enemies died, and I was just standing there in the center of a huge mess utterly confused. To add to that, often during cutscenes, I was left wondering who the character that was talking to me even was. Most of the time, those characters were pretty important and had an essential role to the story…at least I presume.
Overall, I was left feeling really empty and confused after I finished it. Pretty graphics and big explosions (see Call of Duty, minus the pretty graphics) do not make a great game, mediocre at best, at least in my opinion. I want story, I want characters, not some silent dude in armor who doesn’t even know anything except that he was at the wrong place at the wrong time. Meh.
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Prodimator's Crysis 2 (360)
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Current Status: Playing
GameLog started on: Monday 1 October, 2012
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