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CosmonauticJoe's Seiken Densetsu 3 (SNES)
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[October 1, 2012 08:59:33 PM]
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So my review for this week is Seiken Dentetsu 3. But not because I've played it. (Although I've got serious plans to reinstall that old ZSNES emulator and give all the classics a go). No, I'm writing on Dentetsu this week because I have been studying its landscapes religiously all weekend. The game I'm currently designing is in 2D, 3/4 perspective pixel art, and the creative team behind Seiken Dentetsu is, like, Michaelangelo, Donatello, Leonardo all in one... The ninja turtles of pixel art, basically. Most famous for its epic tree--glorious, shining, beautifully highlighted and hue-shifted tree--Seiken Dentetsu is like a bible of how to eliminate the grid through clever use of tilesets, and creating stunningly eye-popping textures out of limited palettes. I spent all of yesterday (when I might've should've been writing papers and studying for exams) trying to figure out how Dententsu's sand managed to look so organically textured. My attempt at imitation produced blocky sand dunes that looked like giant worms made of dark, gunky brownish sand color. The character sprites pale in comparison to the landscapes--Breath of Fire 4, for instance, has much more beautiful characters--but each piece of the terrain in Seiken Dentetsu offers lessons for the beginning pixel artist, and I've attempted to soak them all in. Creating an ecosystem of grasses and dirts, varied enough to look interesting but all retaining extremely similar palettes, has been my first lesson. But soon I hope to graduate to more advanced stuff, and begin, yknow, actually playing the thing.
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CosmonauticJoe's Seiken Densetsu 3 (SNES)
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Current Status: Playing
GameLog started on: Monday 1 October, 2012
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