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sharri21's Jetpack Joyride (iPd)
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[October 5, 2012 06:06:39 PM]
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Months and months ago I had downloaded Jetpack Joyride after reading a few reviews saying it was the most awesome game people had ever played. While I didn't think it was absolutely the most awesome game I'd ever played, I definitely was not let down.
Jetpack Joyride is a free one-touch endless runner game for mobile devices. What makes it so great and gives it a substantial amount of replay value is it's in depth "stash" system. The stash is essentially a store where you can spend coins which you collect while on your joyride to buy new items such as different jetpacks which have different visual effects, gadgets that alter the mechanics of your joyride, one-time use items, and even a different set of clothes for Barry Steakfries, the main character! Throughout the ride, you touch the screen to boost Barry up, and let go to decelerate down. As your distance is tracked in the corner, you are basically tasked with dodging things in your way while trying to complete missions that are given to you one after another such as, "Get 350 coins in one run."
This game could have been just another endless runner, but made it big because Halfbrick Studios realized its true potential and really capitalized on it.
Here I am writing this GameLog about a year later picking this game up again because my girlfriend recently purchased a Kindle Fire, and now plays it as well. In Jetpack Joyride, there is a lot of competition to be had in who can fly the longest distance, pick up the most coins per run, etc. Also, being a completionist, I feel this urge to get all the achievements and purchase all the gadgets too! Honestly, this game has turned into a major time sink, making it great, but in the worst way!
If you enjoy dodging electric zappers and missiles, riding in mechanic dragons and teleporters, and "jetpacking" your way across an endless room, you'll certainly want to try out this game.
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sharri21's Jetpack Joyride (iPd)
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Current Status: Playing
GameLog started on: Tuesday 31 January, 2012
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