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dmullig2's Medal of Honor: Warfighter (360)
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[October 8, 2012 10:25:17 PM]
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The other day I downloaded the multiplayer beta to yet to be released game Medal of Honor: Warfighter. At first I thought that it would be just another generic military shooter. Although it might be similar to previous military shooters, it does something interesting to multiplayer mechanic that helps separate this games from games like Call of Duty or Battlefield. Even though it might borrow heavily from those games, it does something quite different, which adds intensity and cooperation in this shooter.
Like other military shooters, Medal of Honor: Warfighter is a first person shooter that pits one team against another to complete objectives or just to get the most kills. Where it deviates from the normal military shooter aesthetics is the fact that the player is assigned a battle buddy. It might not seem like a big deal, but this greatly changes the game in a good way.
While games like Call of Duty is played in a more lone wolf style of play, this forced cooperation with the battle buddy makes it feel like the player has to achieve something or help them out. This works best when there is an objective type game where the player has to work together with the team anyway, but even in team deathmatch, it still provides that sense of cooperation as the two players try to keep each other alive.
While this game might not be the first game to use that kind of system, it is more noticeable than in others. Battlefield had a similar system with squads, but with a two-man team, I felt more inclined to watch my partners back. In Battlefield, there were four man teams, but we would eventually go on and do our own thing. With this game, it has this nice cooperation mechanic that helps generate that teamwork style of play, which is always a good change of pace from the run and gun, lone wolf style that Call of Duty implements.
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dmullig2's Medal of Honor: Warfighter (360)
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Current Status: Playing
GameLog started on: Monday 8 October, 2012
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