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Prodimator's Mirror's Edge (PC)
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[October 15, 2012 08:59:50 PM]
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I recently started playing Mirror’s Edge this past week, and I am really not sure how I feel about it yet. It is a game that is different from anything that I have ever played. It falls into the category of a first person platformer. It is a risky genre to approach as the game could either be disastrous or exceptional. However, I have not played enough of Mirrors Edge to come to a conclusion. I like the idea behind it, but I also have my doubts about it.
First of all, a first person platformer makes it very difficult to navigate, especially at higher speeds like in Mirror’s Edge. The game requires you to make quick reaction decisions based on your surroundings to determine where to go. The problem with this is that having a first person view limits how much of your surroundings you can actually see. Where in comparison, you can see a lot more in third person. This makes it extremely difficult to see where you have to go and decide quickly where you need to go at times.
Secondly, the first person view effects combat greatly. Not only is it difficult, but it also feels awkward, despite it being more “realistic”. The combat has the same problem as the navigating does. It is hard to fight quickly in situations where your sight is limited. Fighting in real life would be a lot easier if you could see in third person, but, alas, we can’t.
In theory, this game is great. It is a radical idea that could be presented very well. I just haven’t played enough to figure out if it does.
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Prodimator's Mirror's Edge (PC)
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Current Status: Playing
GameLog started on: Monday 15 October, 2012
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