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DYIP's Goldeneye 007 (N64)
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[January 19, 2007 01:23:20 AM]
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The second time I played Goldeneye I played with my roommates. It’s been a while since I’ve played multiplayer mode against my friends. In multiplayer mode, I noticed more how the controls annoyed me. Of course these controls were standard at the time the game came out. However, using only one joystick to control movement and the aiming of your gun was quite difficult and much less accurate. However, the game compensates for this by auto aiming. So all I had to do point in my enemy’s general direction and unload clips. Although the controls and graphics maybe old, I still think the gameplay is still very fun especially in multiplayer mode. I also appreciated the classic aspects of the game such as the Facility level that just about everyone knows. This game really does deserve to be called a classic because this game was very innovative and set the bar for new games to come.
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[January 19, 2007 01:23:04 AM]
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When I finally played Goldeneye 007 on N64 again after all these years, it was interesting. The first thing I noticed was how much better the graphics have gotten since Goldeneye came out. I remember Goldeneye used to be the “it” game to play with your friends at a party. But when I played it recently, I almost laughed at the graphics, especially how the sniper rifle looks a lot like a super soaker. However, once I got over how I thought I remembered the game, I began to realize why this game gained its popularity back in the day. The levels were designed well and it was easy to see that it was games like this that set the stage for games such as Halo. If you think about it, there are many similarities between the two games, such as the wide array of weapons to the classic PP-7 to the Proximity Mines. I think that this game was very innovative for its time with the scenarios and maps it created. Overall, what this game currently lacks in graphics, it makes up for in gameplay and nostalgia.
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