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JordanC's Civilization V: Gods and Kings (PC)
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[October 18, 2012 12:56:05 PM]
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Balancing is something that can easily be taken for granted in games. If done right, no one should necessarily know it. People day the game feels good to play. If done wrong however, it can completely ruin the gaming experience. Balancing in day to day situations only comes up if a game is unbalanced. It’s unfortunate that this is often the case, because balancing a game well is one of the hardest things the developers have to do. It requires constant play testing and changing to get the game just right. Balancing needs to be more recognized when done right. Civilization V is the fifth full installment release of the Civilization series, and while many balancing traits that will be discussed have also been in other Civilization games, this one is the newest and the first one I have played. Civilization V features 34 unique civilizations to play, each with different traits. These traits give the civilization a special bonus depending on the play style that is intended for that civilization. For example Queen Elizabeth of England has the special bonus of +2 movement for all naval units and receives 1 extra spy. As you can see these bonuses are influenced by the culture of the actual civilization it’s playing off of. They then also get two extra components that take the form of a military unit, special tile improvement, or special building. The game handles the balance of this system very well. No one unique ability overpowers another. One might better counter act another, but it’s not outright better. The developers looked at the play-styles of the players and made different civilizations fit those play-styles, and balanced them very well. They are bonuses for a reason, not game changers, and the game still requires skill for you to win.
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JordanC's Civilization V: Gods and Kings (PC)
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Current Status: Playing
GameLog started on: Thursday 18 October, 2012
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