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    benward's Team Fortress 2 (PC)

    [October 21, 2012 10:11:07 PM]
    With all of the discussion of balance in class today, I figured what better game to review than Team Fortress 2 for my eighth game log? Team Fortress 2 is a class based first person shooter in which there are many different game modes with various different objects, all of which are team oriented. Team Fortress 2 also has many collectable items (and hats) which change the mechanics of the various characters. For the purposes of this game log, since the study of balance in tf2 is the focus, I will be playing the push the cart game mode on an only-vanilla items server. An only-vanilla item server means that the server only allows for items that were released with the initial build of the game to be used. The reasoning for this is because I and many others believe that the game was most balanced with just these items.
    The game’s class system is the shear definition of balance. There are nine classes: Scout, Pyro, Soldier, Medic, Engineer, Demoman, Sniper, Spy, and Heavy. The Scout is an extremely fast but vulnerable class whom uses his insane movement speed to deliver large damage at short distances. This class usually tries to assassinate squishy and vulnerable targets such as the Sniper. The Heavy class on the other hand, is an extremely slow class whom is exceptionally tanky. This class starts with three times more health than the scout does, and is a high damaging force at close range. He usually serves as his teams meat shield, standing directly next to the cart when pushing the objective. This class is most easily killed by the enemy spy, whom can cloak and disguise himself to get in close proximity for instant-killing backstabs. This class is even more vulnerable than the scout, and is countered by the Pyro, whose flames can reveal stealth. Without further need to go into detail about every class, you should notice that in every circumstance one class is countered by another, essentially rock, paper, scissors. This conceptually balances the game as the teams whom are most effectively using their classes to target their ideal target (ie Pyro kills Spy) will almost always win the game. The dominant strategy in this game is shear teamwork, which is as it should be. Valve has done an astoundingly excellent job balancing this game and it is definitely worth the try!
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    benward's Team Fortress 2 (PC)

    Current Status: Playing

    GameLog started on: Sunday 21 October, 2012

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