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DYIP's Halo 2 (XBX)
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[January 19, 2007 12:12:49 AM]
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Today I played Halo 2 again. This time I tried to pay more attention to specifically the levels and overall game design. All in all, I think that Halo is one of the best designed games out there. The levels are really well detailed and there are few problems with them. The levels are very realistic and laid out well. You do feel like these alien worlds are real and could go on forever. What I liked about the levels is that they seem realistic, complex and never endless but it’s not that hard to figure out which way you’re supposed to go which is nice because you get the best of both worlds, you get the nice map but also the simplicity that allows even the newest players to succeed while playing. What else I like about the Halo levels is that they’re not too repetitive. When traveling through the levels there isn’t much redundancy and you always feel like you’re making progress. Another aspect of the Halo 2 programming is the AI. For instance, when you’re fighting along side other humans, they speak rather realistically. Say you shoot and kill and enemy they were already attacking, they might say “Hey, that one was mine”. This makes the game feel so much more interactive. Overall, the design and programming of Halo 2 is superb.
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[January 12, 2007 02:15:32 AM]
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So, it’s been a while since I played Halo or Halo 2. This time I played it on the 360, which wasn’t that different from the regular Xbox. I never really owned Halo, but I finally got to play it regularly when one of my housemates brought his 360. In the past, I’ve only played Halo in multiplayer versus my friends. But, I finally got to sit down and play the campaign. I was already familiar with the controls so it wasn’t a big problem for me. However, for the first time, I was able to pay attention to and follow the storyline. I liked the storyline and how it wasn’t just the classic “aliens are invading earth”. I liked how the storyline followed not just human characters but Covenant characters as well. It was interesting to play on different sides at different points in the game. This added so much to the storyline. Another part of the storyline I particularly liked was that there were multiple parties involved such as the humans, the covenant, the brute etc. The interplay between these parties created a lot of conflict in the game. It was interesting during the game to walk into a level where two parties were already battling and you had to defeat them both. I also liked the flow of the game which was so smooth that you could barely tell that you were still on the same level. The game used cutscenes well to transition between parts of the level. They weren’t too long and got you into the action right away. Even though the levels were long, they were broken down into smaller parts which didn’t make it seem that bad. The levels were very well detailed and laid out. The levels weren’t too simple but at the same time not to complex that you got lost. Overall I love this game because at its core, it’s a run n’ gun shoot em up game. But by combining that with the rich storyline and various weapons and vehicles at your disposal, Halo 2 is that much better.
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DYIP's Halo 2 (XBX)
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Current Status: Playing
GameLog started on: Monday 8 January, 2007
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