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mmakows2's Spirit (iPd)
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[October 30, 2012 07:35:36 PM]
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Spirit is an excellent iOS game that utilizes quick movements and the progressive difficulty in game levels. The rules of Spirit are relatively simple, you use your finger to guide a “spirit” and you must create vacuums to capture enemies. However, in order to capture and destroy the enemies you must propel your finger to go around and around an enemy which creates the vacuum to suck the enemies in. By creating these vacuums, you are able to advance to the next level. However, with the progression of each level, you deal with a variety of new enemies that are longer, bigger, and more dangerous. Also, the inclusions of lasers make progression challenging as well. However, the player can play the game in three modes: Classic, Extreme, and Pulse. Classic mode follows the exact guidelines given above. But Extreme mode is faster and enemies are plentiful. It is not advisable to start playing the game in extreme mood right off the bat since it is rather difficult to make it through without losing all your lives within a minute and a half. However, Pulse is extremely fun. Instead of your “spirit” making the vacuums that captures the enemy, circles appear that you can hit to create vacuums. In addition, as the enemies are sucked into these vacuums, coins become a new factor in the game. To make it more challenging, the enemies appear in a flowing manner. Therefore, the game becomes more intense and challenging and bumping into enemies is relatively easier to do. Overall, for players who enjoy arcade-type games and have a little time to waste, this game is perfect. With that comment said, for players who are looking for story and hours of gameplay will most likely not enjoy playing this game. Also, I do suggest that in order to obtain the full experience of this game, it would perform better with the iPad. The iPhone version is a little frustrating due to the lack of space of the screen.
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mmakows2's Spirit (iPd)
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Current Status: Playing
GameLog started on: Thursday 30 June, 2011
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