|
cintacii's Borderlands (PC)
|
[November 1, 2012 12:39:50 AM]
|
Borderlands 2 is a single and multiplayer shooter game available on many platforms, but the one I spent quite some time playing would be on the PC platform. From the start of the single player [mode] game, the player may choose between four characters that go through an adventure-like narrative. Throughout the gameplay, cutaways will give the player insight into other characters that may provide aid or provide as obstacles in your quests. The game mechanics include shooting, jumping, running/walking, and other basic movements in typical action-adventure video games. The weapon choices at first are fairly limited—of course, when advancing from level to level, the player may obtain more weapons, upgrades, and more armor. The objective of the game is to fulfill the missions you pick up from different characters in the story line. The missions consist of searching for items, killing computer-controlled enemies, and more. Personally, I find the game control to be difficult, but that is probably because I am not familiar with too many shooter PC games that require the use of keyboard controls and the use of the mouse to steadily aim and shoot at targets. The animation is colorful, and the outlines are very defined, giving the game this appeal to keep me interested in playing. The difficulty varies within every quest, and that is indicated in every description of each quest the player picks up. Overall, Borderlands 2 fulfills the expectations of a shooter-adventure video game. I would recommend this game to young adults and older, because of the violence and blood included in shooting down the enemies. Also, this game is probably not appropriate for children due to the psychological effects it has on the player. Within these psychological effects, the player may experience anxiety and shock from some of the suspense when playing this shooter video game.
add a comment
|
|
|
|
cintacii's Borderlands (PC)
|
Current Status: Playing
GameLog started on: Thursday 1 November, 2012
|
|