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Prodimator's Halo 4 (360)
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[December 10, 2012 12:33:14 PM]
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Not too long ago, I finished my second play through of Halo 4. I can honestly say that my first review of this game was a rave due to me being a huge fan boy of the series. That is not to say that I did not like the game this time through, I still do, I just started to notice the flaws this time around. I keep getting this feeling that everything about the game seems forced. The story, I thought, was great, 343 Industries just did not do the best job telling it. There seemed to be a bit of assumption while telling it, where 343i was assuming that the player knew most of the extended Halo Universe. Unfortunately that is not the case for most players. It felt to me as though they were trying to pull of something epic but did not do it in a way that came naturally to them. To go with force story telling, the gameplay was even harder to deal with this time. Running to destination x to press a button gets old after a while. I will give them credit though, they introduced a lot of new vehicle driving and pulled it off very nicely.
Lastly, the music. I guess you could say that I had super high expectations for the music. When I think of Halo, I think of Marty O’Donnell and the most satisfying orchestral movements my ears will ever hear. There is no comparison that will do Marty O’Donnell’s work any justice. And I knew that the soundtrack for Halo 4 was not going to be as good going into the game. As talented as Neil Davidge is, he is no Marty O’Donnell. My problem with the music was the same as it is with the rest of the game: it felt forced. Forced in a way where it seemed like Neil Davidge was trying to make something just as good as Marty while giving it his own twist. You just can’t do that. It was still great music; I’m just a bit disappointed. But hey, you can’t please everyone.
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[November 11, 2012 01:54:44 PM]
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There is a quote from the book 2001: A Space Odyssey where one of the characters says, “my God, it’s full of stars”. Every time I think about Halo 4, that is the one quote that comes to mind. The simple reasoning for this is that I was simply blown away by the game. How on earth they managed to make a game so visually stunning on the Xbox 360 is beyond my comprehension, but even so, they did it. Halo 4 marks the beginning of a new trilogy in the Halo universe and this game has landed a spot on top of all other Halo games. Halo 4 is the culmination of everything that has made Halo Halo and everything that has made Halo completely awesome, and it all works together seamlessly. The story has evolved into a new formula that is so much more emotional than the past Halo games and kept me on my seat the whole time. I actually played it straight through just because I couldn’t turn it off. It was extremely engaging. That is not to say it is perfect though. I found only a few slight annoyances such as the numerous occurrences of situations where it was a “run here, shoot some guys, press this button, go here, shoot some guys, press this button” and so on.
The multiplayer, as with all of the other Halo games, is a separate beast. In Halo 4, multiplayer is back and bigger than ever. It even has a story behind it. 343 has taken everything that made Halo multiplayer great in the past games and put it into a giant pot along with what makes multiplayer great in other games. Sure, people complain that it is becoming too much like Call of Duty, but the point is that what Call of Duty did worked. What Call of Duty does is what people want from multiplayer in first person shooters, and Halo 4 has simply agreed to play along with what people want. What really stuck out to me right away was the rewards system in Halo 4’s multiplayer. The game literally starts you out with nothing extra (you even only have one emblem option!). As you progress your Spartan career, you gain more items, which keeps the player coming back for more since they desperately need that awesome helmet. It works. That is the simplest way I can describe this game. It works, and it works great.
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Prodimator's Halo 4 (360)
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Current Status: Playing
GameLog started on: Sunday 11 November, 2012
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