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fanwar3's Angry Birds Star Wars (iPd)
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[November 24, 2012 08:59:56 PM]
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Angry Birds Star Wars review
Rovio came out with another installment in the Angry Birds franchise. After a few weeks of teasers, Rovio released Angry Birds: Star Wars. The controls are familiar for anybody that has put time into an Angry Birds game. Players have to drag back birds in a sling shot, adjust force and angle, and release in order to destroy buildings and clear each level of pigs that are scattered throughout. This time, the pigs dress as stormtroopers, Darth Vader and even get to hop in Tie-Fighters and fire lasers of their own. Bonus points are awarded based on how few birds are used as well as how much destruction is caused, with a tally awarded out of three stars. Each bird in the game has their own unique abilities, which are activated by a tap when the birds are in mid-air. The red bird spins with a lightsaber, deflecting fire from Stormpiggies and taking down structures. The yellow bird dons Han Solo’s appearance and can open up fire over the course of his trajectory. Obi-wan Kenobi, the black bird can use The Force to push objects away from his trajectory. C3-PO and R2-D2 look similar to the egg-dropping bird in the original Angry Birds game, though they have entirely separate functions. C3-PO explodes into a bunch of damaging pieces while R2-D2 can electrocute enemies nearby. The unusual pink bird is dressed up as Leia, who has a laser-firing ability similar to Han’s. As for the story, every Angry Birds game has followed a loose and boring story. Green pigs capture the eggs that belong to the Angry Birds, and the birds use slingshots to pummel the pigs and get their eggs back. In this game, however, players follow the storyling from the Star Wars’s saga, starting with Episode IV when Princess Leia gets kidnapped by pig stormtroppers. The gameplay is incredibly fun and funny. When I launch the R2-D2 bird, it screams wildly until I tap the screen, which results in R2-D2 electrocuting areas close to its position. The C3-PO bird moans in a British accent once I launch him, and by tapping on the screen, he blows up in golden shrapnel. These awesome powers were never seen in previous Angry Birds games. Unlike previous Angry Birds games, the power of the birds actually change throughout the game. For example, the Luke Bird has no exceptional powers at first, but at one point when he discovers the Lightsaber, the weapon is added to the bird’s abilities, letting players do away with obstacles with the buzz and swing of the iconic laser sword. As I progress throughout the story, the Birds seem far more super powered than ever before, and its satisfying to use those powers, like Obi-Wans blue Force and Luke’s Lightsaber, which create a lot of exceptional opportunities for creative problem solving.
One of the complaints that I have about this game is that the camera automatically pans at the beginning of a level. If I notch a bird too early, this puts the slingshot out of the frame and can cause me to fire the bird backwards. It becomes frustrating when I burn up an Angry Falcon. Another complaint is that I have to zoom out in certain levels where the pigs are located far away. This makes it harder to see the birds and maintain their trajectories so they can kill the pigs at the desired locations. Another compliant is that the graphics are still as 2D as ever. This is not a really big complaint since there is a nice foreground and background perspective effects. All of the textures are well-done and really sharp. By the way, the audio is pretty interesting because it’s a mash up of familiar effects and music. The hollow speaker voices of Stormtroopers are a lot less menacing when they are relaying pig snorts or oinks. The blaster fire sound will cause pangs of reminiscence for those that have watched many Star Wars films. It is sill hard to say whether the gameplay is still fun at this point. Rovio has done some interesting twists and are throwing in some new abilities to play with in many Angry Birds games. It is the same core mechanic we have been playing for years. The first stages haven’t been much of a challenge but later stages can get tricky, especially if the goal is to get three stars. Many of the stages features core mechanics from Angry Birds Space, such as zero gravity and centripetal acceleration and gravity around certain celestial bodies. The cross-licensing going on here may be quite difficult to handle, but if Angry Birds and Star Wars have anything in common, its that they have hardcore fans after being merchandised to and back. This game maintains the charm that Rovio has become well-known for.
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fanwar3's Angry Birds Star Wars (iPd)
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Current Status: Playing
GameLog started on: Saturday 24 November, 2012
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fanwar3's opinion and rating for this game |
Angry Birds Star Wars review
Rovio came out with another installment in the Angry Birds franchise. After a few weeks of teasers, Rovio released Angry Birds: Star Wars. The controls are familiar for anybody that has put time into an Angry Birds game. Players have to drag back birds in a sling shot, adjust force and angle, and release in order to destroy buildings and clear each level of pigs that are scattered throughout. This time, the pigs dress as stormtroopers, Darth Vader and even get to hop in Tie-Fighters and fire lasers of their own. Bonus points are awarded based on how few birds are used as well as how much destruction is caused, with a tally awarded out of three stars. Each bird in the game has their own unique abilities, which are activated by a tap when the birds are in mid-air. The red bird spins with a lightsaber, deflecting fire from Stormpiggies and taking down structures. The yellow bird dons Han Solo’s appearance and can open up fire over the course of his trajectory. Obi-wan Kenobi, the black bird can use The Force to push objects away from his trajectory. C3-PO and R2-D2 look similar to the egg-dropping bird in the original Angry Birds game, though they have entirely separate functions. C3-PO explodes into a bunch of damaging pieces while R2-D2 can electrocute enemies nearby. The unusual pink bird is dressed up as Leia, who has a laser-firing ability similar to Han’s. As for the story, every Angry Birds game has followed a loose and boring story. Green pigs capture the eggs that belong to the Angry Birds, and the birds use slingshots to pummel the pigs and get their eggs back. In this game, however, players follow the storyling from the Star Wars’s saga, starting with Episode IV when Princess Leia gets kidnapped by pig stormtroppers. The gameplay is incredibly fun and funny. When I launch the R2-D2 bird, it screams wildly until I tap the screen, which results in R2-D2 electrocuting areas close to its position. The C3-PO bird moans in a British accent once I launch him, and by tapping on the screen, he blows up in golden shrapnel. These awesome powers were never seen in previous Angry Birds games. Unlike previous Angry Birds games, the power of the birds actually change throughout the game. For example, the Luke Bird has no exceptional powers at first, but at one point when he discovers the Lightsaber, the weapon is added to the bird’s abilities, letting players do away with obstacles with the buzz and swing of the iconic laser sword. As I progress throughout the story, the Birds seem far more super powered than ever before, and its satisfying to use those powers, like Obi-Wans blue Force and Luke’s Lightsaber, which create a lot of exceptional opportunities for creative problem solving.
One of the complaints that I have about this game is that the camera automatically pans at the beginning of a level. If I notch a bird too early, this puts the slingshot out of the frame and can cause me to fire the bird backwards. It becomes frustrating when I burn up an Angry Falcon. Another complaint is that I have to zoom out in certain levels where the pigs are located far away. This makes it harder to see the birds and maintain their trajectories so they can kill the pigs at the desired locations. Another compliant is that the graphics are still as 2D as ever. This is not a really big complaint since there is a nice foreground and background perspective effects. All of the textures are well-done and really sharp. By the way, the audio is pretty interesting because it’s a mash up of familiar effects and music. The hollow speaker voices of Stormtroopers are a lot less menacing when they are relaying pig snorts or oinks. The blaster fire sound will cause pangs of reminiscence for those that have watched many Star Wars films. It is sill hard to say whether the gameplay is still fun at this point. Rovio has done some interesting twists and are throwing in some new abilities to play with in many Angry Birds games. It is the same core mechanic we have been playing for years. The first stages haven’t been much of a challenge but later stages can get tricky, especially if the goal is to get three stars. Many of the stages features core mechanics from Angry Birds Space, such as zero gravity and centripetal acceleration and gravity around certain celestial bodies. The cross-licensing going on here may be quite difficult to handle, but if Angry Birds and Star Wars have anything in common, its that they have hardcore fans after being merchandised to and back. This game maintains the charm that Rovio has become well-known for.
Rating (out of 5): |
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