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aleezy23's Need for Speed: The Run (360)
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[November 26, 2012 07:08:51 PM]
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When I first heard about Need for Speed: The Run it was very interesting to find out that I could now take the gameplay out of the car. The Run contains break necking races, out of the car sequences that offer new gameplay mechanics, and a back and forth storyline that ties it to being a Need for Speed game. However, even though the game contains these elements it fails to bring them altogether. After I beat the game I had sped across America, avoided the mob and cheated death in a number of ways, but in the end I was left with an experience that was hard to engage into.
My issue with the game is that the race to one end of the world to the other did not give me a lot of highlights to engage myself into. The out of the car sequences are small quick time events that gives it a novel style gameplay. I remember one of the sequences was when I was stuck inside a car on a train track after a car crash that triggered a quick time event. I did enjoy this event because it gave me different choices to escape my near death situation. Yet, it was a few out of many where the out of the car experience works well. As the events are awesome to experience I expected to do more during these events as well as last a little longer depending on the event.
The racing itself isn’t dull as the environments are well done for where ever I was racing in. The many cities of America, the Nevada desert or the regions of Middle America, making the races themselves look great, filled with heart throbbing racing through the oncoming traffic and avoiding the pestering cops and the mob. As good as the races are I wouldn’t mind having a few more variety within the races themselves, as many of them are linear with a just a few shortcuts that make some of the races a letdown.
The Run’s storyline doesn’t really have any depth, character interest or story twists that I would expected in an anticipating game as this. Need for Speed: The Run isn’t completely a bad game but it fails to capitalize on its chances. The cross country gameplay from California to New York makes the game a ways to the end but feels even longer when not enough happens in between the races themselves to keep the interest going.
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aleezy23's Need for Speed: The Run (360)
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Current Status: Playing
GameLog started on: Monday 26 November, 2012
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aleezy23's opinion and rating for this game |
When I first heard about Need for Speed: The Run it was very interesting to find out that I could now take the gameplay out of the car. The Run contains break necking races, out of the car sequences that offer new gameplay mechanics, and a back and forth storyline that ties it to being a Need for Speed game. However, even though the game contains these elements it fails to bring them altogether. After I beat the game I had sped across America, avoided the mob and cheated death in a number of ways, but in the end I was left with an experience that was hard to engage into.
My issue with the game is that the race to one end of the world to the other did not give me a lot of highlights to engage myself into. The out of the car sequences are small quick time events that gives it a novel style gameplay. I remember one of the sequences was when I was stuck inside a car on a train track after a car crash that triggered a quick time event. I did enjoy this event because it gave me different choices to escape my near death situation. Yet, it was a few out of many where the out of the car experience works well. As the events are awesome to experience I expected to do more during these events as well as last a little longer depending on the event.
The racing itself isn’t dull as the environments are well done for where ever I was racing in. The many cities of America, the Nevada desert or the regions of Middle America, making the races themselves look great, filled with heart throbbing racing through the oncoming traffic and avoiding the pestering cops and the mob. As good as the races are I wouldn’t mind having a few more variety within the races themselves, as many of them are linear with a just a few shortcuts that make some of the races a letdown.
The Run’s storyline doesn’t really have any depth, character interest or story twists that I would expected in an anticipating game as this. Need for Speed: The Run isn’t completely a bad game but it fails to capitalize on its chances. The cross country gameplay from California to New York makes the game a ways to the end but feels even longer when not enough happens in between the races themselves to keep the interest going.
Rating (out of 5): |
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