Starcraft II is a real-time strategy game where players must eliminate the opposing team to win. The core mechanic is to build and destroy. Having more bases means more income, which also means more units, buildings, and upgrades. However, making more bases requires an investment of resources which make the defenses weaker as there is less units to defend the bases. The game was intended to be a strategy game with almost limitless strategies and maneuvers. However, in the pro scene and in the high level scene on ladder, there are two dominant strategies. Stick to one base and just try to kill the other player, which is considered cheesy, or to build 3+ bases, get to max supply of army, and then see which player’s max food supply is better, which is usually very boring to watch. The 1v1 scene only has one audience; players who love stress, tension, and anxiety. The multi-player games are the opposite. Because the 1v1 scene is so stressful, which is also the main feature of the game; the game loses a lot of its players. Many people cannot handle that stress for too long and eventually quit. Despite the tremendous amount of effort, this game is inferior to the original Starcraft in the competitive scene. The game is primarily played on the macro level, while the original game was split even between micro and macro. The balance that the original Starcraft had was what made the game more entertaining to play than the macro intensive Starcraft II.
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