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sharri21's Halo 4 (360)
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[December 7, 2012 01:25:29 PM]
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The newly released Halo 4 from 343 Industries came out on November 6th of this year; however, I haven’t played a Halo title since Halo 2 came out with online capabilities via Xbox Live. As everyone was making such a big deal about it for different reasons, I decided that I’d take my girlfriends little brother to the midnight release thinking that others would share my level of indifference towards the series.
I couldn’t have been more wrong—we got to GameStop about an hour early and there were already over one hundred people in line. Needless to say, I regretted my decision about this midnight release adventure.
After several hours of shooting through hordes of aliens and online players, I felt slightly better, though. From what I remember about the series years ago, there were grunts, elites, and a few others monsters including bosses to kill. In Halo 4, 343 Industries has introduced several new types of enemies including the dog-like crawlers, which are aligned with the Forerunners (the aliens that want to kill you in this game). As always, the player still runs and guns through the eyes of Master Chief, but this time the heads up display literally has you looking out of his eyes—you can see the edges of his glass face plate while playing.
In Halo 4 they also changed up the controls a little bit. They are now more like the infamous Call of Duty series, which I actually liked. I felt used to the controls already because they took after another widely played FPS that came before it, so I had no difficulty adjusting. The online mode didn’t seem terribly different than before, with the exceptions being new maps, better graphics, and one of the best new features, in my opinion, the loadout selection.
I’ve read both positive and negative feedback on this feature, but I like it. Sure, it makes Halo 4 all that much more similar to Call of Duty, but that aside, it gives players much more diversity and more options when playing online. Customizability is everything nowadays, so if you’re given the option to change something about your character for the better, why not?
I haven’t beaten the game yet, but I hear the campaign is very satisfying as well. I’ve gotten through several hours of it, so I can agree so far. Again, it doesn’t feel like an entirely different formula in comparison to the Halo I knew years ago, but it’s enough to keep me plowing through both the online and offline content. Shoot a LOT to kill stuff, jump REALLY high, and talk SUPER dramatically to Cortana—yep, still Halo, but definitely better than before.
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sharri21's Halo 4 (360)
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Current Status: Playing
GameLog started on: Tuesday 6 November, 2012
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