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JordanC's Hotline Miami (PC)
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[December 10, 2012 06:25:16 PM]
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You don’t need to know what you are doing in a game to enjoy it. Some of the most memorable parts of games are the parts when you are not quite sure what’s going on, how you got here and why this is all happening. Valve is good at this. The beginning of Half-life 2 is a whole pot of confusion. You end Half-life 1 in hiatus and begin Half-life 2 in what seems to be a completely different world. Portal right off the bat has you doing tests for a computer you can’t see. These moments set up the feeling of the game and place the character, or the player, in their place. Makes their role in the world known. I recently picked up an indie title called Hotline Miami. From the start menu you have no clue what’s going on. You only hear noise, grant it the noise sounds great and fits the aesthetic of the game, but it make the whole thing feel dreamlike. The start of the game has you talking to people in animal masks and does not give much insight to the story, but after the encounter you quickly learn one thing: you’re going to be killing a lot of people. Now I’ve played about two or so hours of this game and I still have no clue what is going on, but I’m enjoying the hell out of it. Part of this is the great, challenging gameplay, and the other part is being left in the dark on what exactly is going on. It makes the world feel alive. It gives the feeling that there is more to the world than we are seeing, and make you feel very small, bat at the same time impactful. You don’t know how your actions ripple throughout the world yet, and until you do you feel like a king.
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JordanC's Hotline Miami (PC)
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Current Status: Playing
GameLog started on: Monday 10 December, 2012
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