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Johto_Kin's Terraria (PC)
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[December 12, 2012 03:25:00 PM]
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I finally got myself to play this game as it was on sale on steam at that moment. When I first tried it out, I noticed a similar title screen to that of Minecraft which lowered its originality value. However, this game proved later on to be more like a more RPG-like 2D version of Minecraft as it contains more RPG mechanics than Minecraft like mana and a currency system. Now to add on to this RPG mechanic, the developers seemed to do a good job in adding these newer elements to this game while keeping the original format of sandboxing to make an experience of enjoyment and satisfaction that only other sandbox games like Minecraft can compete to. Now to turn from that, another thing to point out is the semi-perfect implementation of sound to the different biomes of the game like having a dreaded horrible song for the underground to a happy joyful song when on the surface area. Another great thing the developers changed around was the character as the player can hold items from one world and bring it to another. This feature is semi-unique as only some RPG games actually have this mechanic, but Terraria makes it unique by being a sandbox game that contains this mechanic. Another great part of the game is the small blocks that allows the player to further express any creativity and also shows the work of the developers to balance the game's 2D feature with the world. Overall, the developers did a tremendous job in the development of this game to make it balanced and fun with the combination of RPG elements in a sandbox game. I hope to progress through the game and discover any other mechanic that I would have missed in the first 40 minutes of playing.
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Johto_Kin's Terraria (PC)
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Current Status: Playing
GameLog started on: Wednesday 12 December, 2012
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