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asanori's Batman Arkham City (PS3)
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[December 12, 2012 03:29:17 PM]
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This game is not only very engaging, but absolutely impossible to stop; the way that this game is set up, all of the objectives and missions are continuous. There is no point at which you “complete” an objective; the moment you do, the ending of that mission becomes the start of the next one. Your brain at no point feels that anything is completed to the point of, “ah, now that this is done, let’s shut the game off.” Hours can easily be lost to the exceedingly large game field; Batman navigates an entire prison complex the size of a city. The mechanics of this game include climbing, fighting, and exploring.
One thing I didn’t like was the way the game taught you to play. Most games give signs or warnings early on, and then leave you to your own devices. This is normally invaluable; when a player is confronted with a similar situation later, s/he will know what to do next time. But in this game, the tutorial mode never goes away; perhaps due to the difficulty of the game, or maybe because I didn’t set it to “expert” mode, the instructions were always popping up. If I could have turned them off, the game might have been impossible to finish, though. It is a little disheartening for a player to feel like they didn’t really accomplish anything without help. A possible fix is to include hints in the dialogue (which they did; Batman would say things like “I should use my grappling hook to climb the building”), but just leave it at that. After the first five or so cut scenes, if something previously learned needs to come up, the player can try it on their own.
One strange departure from the first game is that the remote-control batarang’s movement is inverted. Moving the analog stick left moves the batarang right, and there is no option (that I found) to remedy this. After being used to normal controls, why change it? It seemed like a strange thing to change.
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asanori's Batman Arkham City (PS3)
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Current Status: Playing
GameLog started on: Monday 12 November, 2012
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