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mobmarkymark's Elder Scrolls V: Skyrim (PC)
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[December 13, 2012 06:10:03 AM]
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Elder Scrolls V: Skyrim is one of the most immense games I have ever held in my hands. The sheer amount space and the vast number of decisions in the game cause it to provide a unique experience to each person who plays it. The story has a very strong plot, and it is in the player’s power to decide which direction he wants the plot to progress. There is a main story-line that when followed will bring the player to the end of the game, but there are also various side quests that the player can choose to pursue. One of the greatest facets of Skyrim is freedom. The player has the freedom to choose which abilities he wants his character to have, where he wants to explore, which people he will kill or spare, and which quests he will embark upon. There are a few rules to the game, however. The player is restricted to the map area although it is quite large. The player is restricted to a certain amount of supplies he is able to carry, the number of abilities he may learn, and the level that he may reach. The player is also not able to kill a select few of the NPCs. The mechanics in Skyrim include moving around in all directions, jumping, crouching, using abilities, dropping items, picking up items, talking to NPCs, reading books, and opening and navigating their inventory. There is a wide range of mechanics for the player to use, thus further promoting a feel of freedom for the player. In my opinion, Elder Scrolls V: Skyrim is the best Elder Scrolls game to date. The massive scale of the game combined with extremely fun quests made time soar by as I was playing it. Elder Scrolls: Online is an MMORPG, and is to be the next game in the series. I am excited to play this new game and to see how an online environment in which you can interact with other players treats the franchise. In the meantime, however, Skyrim satisfies Elder Scrolls enthusiasts everywhere.
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mobmarkymark's Elder Scrolls V: Skyrim (PC)
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Current Status: Playing
GameLog started on: Monday 1 October, 2012
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