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asanori's Crash Bandicoot: N-Tranced (GBA)
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[December 13, 2012 06:08:09 PM]
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This is a platformer game in the style of Super Mario; you play as a character that runs, spins, jumps, and collects items. Like coins, Wumpa fruit (which I had always been calling ‘mangoes’ when I first got this game) can give an extra life if 100 are collected. A big part of this game is resource management and collecting; to beat a level, a purple crystal must be found within the level. Gems can be acquired if every single box in a level in found and destroyed; gems can unlock new levels. This means that the only way to 100% in the game is to meticulously hunt for boxes, and the arrangement of the boxes is often a puzzle designed to get a player to think about how s/he is going to reach all of them. For example, some boxes explode on contact; these must be avoided because of life loss, but they can be a tool for getting all of the boxes in a level destroyed.
One of the best power ups in the game, the Aku-Aku mask, provides protection against damage. If three masks are collected, then temporary invincibility is acquired; this is similar to a Mario power star. There are no other power ups in this game; a player has to time his/her moves to avoid death. Checkpoints in the game provide a temporary save point that will not leave a player too discouraged after death.
This game requires a very thorough knowledge of Crash’s metrics. Many of the jumps and obstacles are just barely within his reach, and many of them challenge a player to realize his boundaries. This makes the game more difficult than initially expected, and many of the extra boxes or bonus levels are inaccessible without taking a risk and trying to push Crash as far as he can go.
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asanori's Crash Bandicoot: N-Tranced (GBA)
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Current Status: Playing
GameLog started on: Thursday 13 December, 2012
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