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    dkirschner's Toki Tori (PC)

    [March 3, 2013 08:01:56 PM]
    I've picked this back up, playing when I need a short break at work. Since my last entry, I've beaten all the Slimy Sewers levels and moved on to the water world, where Toki Tori gets a bubble ability. There are air bubbles coming from vents in the ground, and if you walk over one, depending on the size of the vent, you become enveloped in a bubble for x seconds and can float through the water in any direction you choose. Unfortunately, I am stuck on the very first level! There is a part with a 10-second bubble vent and I just cannot make it to where I need to go in 10 seconds. It is maddening! I tried it over and over and over, and tried some other possibilities. Either I'm just not doing it quite right or I'm overlooking something obvious. I'll try again sometime soon with a fresh eye, but might have to Wild Card it. [You get a Wild Card to skip a level and move to the next, but you only get one, so if you get stuck on a subsequent level, you need to go beat the previous level you were on to retrieve your wild card.]

    I refuse to use my Wild Card yet though, because that would just be sad to do it on level 1 of a world, and instead have been going back and playing the optional "Hard" levels of the previous worlds. These I *really* enjoy. They are more challenging and require you to think and use objects in different ways. In the first world there was a lot of playing around with using the freeze gun to freeze enemies in just the right spot to use them as blocks. If you didn't figure to freeze enemies and use them for blocks, you would run out of regular block and bridge tools to beat the level. These are much more precise and, while I had complained earlier about 'just memorizing' levels, the difficulty of these and the fact that you're usually only given a couple tools makes memorizing kind of impossible. It's more about figuring out.


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    [January 11, 2013 01:05:52 AM]
    P gifted me Toki Tori on Steam. His message was “it was $.50 and my daughter likes it.” High praise indeed. It’s a puzzle game set in various themed worlds, each with 12 or so levels. I’m on world 3/5. There was a Creepy Castle series of levels, a forest, and now I’m in the Slimy Sewers, which features gross slugs. The object of the game is to help Toki Tori, a happy yellow chicken, collect all the eggs in each level. It reminds me of Lemmings of old because Toki Tori has access to an action bar’s worth of limited-use special abilities. He (she?)…It…can build a bridge, teleport, create a block, pick up and move blocks, suck up slugs (in the Slimy Sewers), make a ghost trap (in the Castle), and I think that’s all I’ve gotten so far.

    Just like P plays the game with his daughter, I’ve played most of this 3/5 worlds with my 9-year-old cousin while we were at the beach. I’m an early riser, and everyone knows kids wake up early, so we’d hang out in the mornings, draw, talk about Taylor Swift, and play some Toki Tori. I controlled It and we talked about how to complete each level as we went. She got a number of parts I was stuck on, which was awesome. The game has a ‘rewind’ function so if you screw up, you can go back. Besides screwing up, you can go back just to try different things. See, you might have a gap to cross that you could use a few bridges or a few blocks, but you might need some specific combination of bridges/blocks now and other bridges/blocks in another spot. You have limited numbers of each item, so perhaps 4 blocks and 3 bridges and 1 teleport for a level. There is a lot of trial and error. I found we could plan ahead to an extent, but the levels I’m on right now have 10+ eggs, and that’s hard to plan for. This is what I feel is the biggest flaw in the game. It’s cute, it’s cheerful, and it’s clever, but it’s not challenging in ways I like. Like I said, you engage in lots of trial and error, and you memorize solutions. There’s not a lot of figuring out new things or new ways to combine the puzzle elements. It’s just, okay, I have 5 of these and 2 of these. Which ones go where? You feel smart for beating levels, but it’s really just that you’ve found the correct order to do everything in through trial and error and lots of rewinding.

    I could see focusing on a level every now and then, but it’s not particularly thrilling. Maybe I’ll save it for playing with kids.

    Oh, and I just looked up the game to fill out the info and apparently it's been around since 2001 and reworked for PC, iOS, WiiWare, PSN and other modern gaming devices. Weird. Maybe that explains some of the focus on trial and error and memorization. Imagine how cool it would be if Toki Tori used portals...
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    Status

    dkirschner's Toki Tori (PC)

    Current Status: Finished playing

    GameLog started on: Thursday 27 December, 2012

    GameLog closed on: Thursday 2 May, 2013

    Opinion
    dkirschner's opinion and rating for this game

    Cute puzzle game. --------- Got better things to play though.

    Rating (out of 5):starstarstarstar

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