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td227's Dungeons and Dragons, 4th Edition (Other)
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[February 4, 2013 08:53:44 PM]
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Dungeons and Dragons is a tabletop roll playing game set in a swords and sorcerers world. Combat and other stats and actions are bassed off of dice rolls, and dialogue is controlled by the players and the host of the game, often called the dungeon master.
In our sessions, we split up the game into two parts: Roll playing and combat. The combat order is determined by an initiate roll, and combat damage is determined by separate rolls.
During the roll play session, we developed relations with non-player characters (NPCs), bought items, and received quests. During our former roll playing, our party that consisted of a monk, sorcerer,cleric, druid, archer, fighter, and a rogue quickly became the owners of a local fight club.
In both of our combat sessions, we work our way though a cave to get materials from a dragon. Since we were obviously under-leveled, I figured the dragon would already be dead, and the boss of this dungeon would be... not a dragon. However, the end of the cave revealed a full adult blue dragon. I started questioning our DM's sanity, but when the dragon's first attack was reflected by our NPC quest giver and we got buffed, the dragon went down pretty quick and we leveled up.
I enjoy the flexibility of the rules in real life. House rules make the game personalized and meaningful, and cutting corners on other rules can give humorous results. I also appreciate the history of the game since the themes of many modern games comes from DnD's classes and races.
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td227's Dungeons and Dragons, 4th Edition (Other)
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Current Status: Playing
GameLog started on: Monday 21 January, 2013
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