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    jlb1185's Munchkin (Other)

    [February 3, 2013 09:09:47 AM]
    Munchkin- Session 1-January 17th
    Session 2-January 31st

    Munckin is a competitive card game which jokingly mimics the elements of a standard table top rpg, such as D&D.

    = Players =

    Each player represents an adventurer traveling though a dungeon. Each player has two stats, level and power level, which can be increased though various means including level up cards, equipment, ect. A player wins the game by being the first player to level 10. Along with these two stats, players have a set of attributes as well:race, class, and gender. A player starts out as a classless human with there same gender as in real life. There are cards that affect this attributes including class cards and race cards.

    = The Cards =

    The cards as split into two different sets: treasure cards and door cards. Treasure cards consist of equipment cards, potions cards, level up cards and various other cards. Door cards contain monster cards, monster power up cards, race cards, class cards, curse cards, and various other cards. The game also comes with a d6 for various uses.


    = Game Play =

    At game start, every player is given 4 cards from the two card sets. Then, every player gets an initial setup phase in which they can play equipment and setup potions. Then, the rules say that everyone role the dice and argue about who goes first. When a first player is decided, the games starts. A turn consists of three steps: initial setup phase, a kicking down the door phase, and a final setup phase. During setup phases, a player can equip cards, setup potions, play level up cards, play class and race cards, and trade with other player. In the kicking down the door phase, players turn over the top card of the door deck face up. If the face up cards is a monster card, the player has to fight it or run away. It a player fighting a monster wants/needs help, he/she can request help from another player who is willing to help. While the player/s are fighting a monster, every player is allowed to play monster buffs or debuffs on that monster. If the player/s wins, they distribute the treasures amongst those who fought the monster. If player/s are unable to take a monster, they must run away by ruling a 5 or 6 unless a card says otherwise. If they succeed the role, nothing happens. If they fail the role, the bad stuff indicated on the monster card happens. Only the player that initially kicks down the door and gets the monster can gain a level from fighting that monster unless a card says otherwise. If the original face up door card is a curse, it apply to the player that flipped it. If the face up door card is anything else, it is added to the players hand. If the player who kick down the door does not get a monster, they are able to ether loot the room(draw a door card and add it to their hand) or fight a monster from their hand.


    = Game Sessions =

    First Session: We had 4 players in this game: 3 new players and 1 long time player. After being explained the rules and our long time player taking the first turn, we the new players got a general idea of how the game dynamics. During the mid game, I actually noticed how important treasures are after our long time player managed to get 8 treasures off one monster. I actually got a lot of treasure after I nuked a dragon using may dwarven wizard powers. Unfortunately, despite the new players best efforts, our long time player won after a card called "Divine Intervention" gave every cleric a possible game winning level.

    Second Session: We had the same 4 players as the first session. This game actually was a little better just because the new players knew how to play going in. Mid-game, with some skillful trading and a little thievery, I managed to get a really strong human thief. Sadly, despite my strong power level, I rarely got a monster to fight. In fact, I got 2 lose a level curse in two different rows. All of the players managed to get to level 9 before the end of the game. The game was won by one of the new player after he used a potion to take a monster fight from our long time player and since we hand already burned all of our monster buffs, he took out the monster easy.

    = Overall =
    Munckin is a funny laid back game. The only issue with it is just the random draw of the cards can cause even the most skilled player to fall short of a good game. Also, it is a game you have to set aside time for because it can be a 2 or more hour game.

    This entry has been edited 8 times. It was last edited on Feb 5th, 2013 at 13:31:55.


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    Status

    jlb1185's Munchkin (Other)

    Current Status: Playing

    GameLog started on: Sunday 3 February, 2013

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    jlb1185's opinion and rating for this game

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    Rating (out of 5):starstarstarstarstar

    Related Links

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    See info on Munchkin

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    3 : Munchkin (Other) by jmr744 (rating: 4)
    4 : Munchkin (Other) by NemuiHitsuji (rating: 5)
    5 : Munchkin (Other) by td327 (rating: 5)

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